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Post by Oruam on Mar 26, 2018 12:03:20 GMT -5
Small improments! Life bars added! Attachments:
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Post by Oruam on Mar 25, 2018 19:33:00 GMT -5
lineskiping in cenario or sprites Care to explain ? Lineskiping was a tecnic used in Art of Fight 2 in Neo Geo, it is is look like zoom but make the bigest image to become smaller, not the small image get bigger, I think it would be easier to Genesis VDP than make zoom.
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Post by Oruam on Mar 25, 2018 18:40:52 GMT -5
Pure BEX, same technique as line scrolling while also adjusting vertical columns. Have you some code to make a kind of lineskiping in cenario or sprites?
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Post by Oruam on Mar 25, 2018 18:11:56 GMT -5
Background tilting - ScrollMode hscroll_line,vscroll_2cell... Very nice tecnic camarada! Made all in basic?
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Post by Oruam on Mar 25, 2018 10:46:37 GMT -5
The scaling example is a basic animation test - ResizeSprite and adjust position. Quik 'N Simplz... Sprite rotation and scaling utility. RotSpriteI will try to make some effects with this, and maybe imput zoom at characters while they are fighting. Thank you a lot! ^_^
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Post by Oruam on Mar 24, 2018 17:05:50 GMT -5
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Post by Oruam on Mar 24, 2018 7:38:09 GMT -5
Sprite scaling example - 8X8 to 32X32 pixel sprite, 5 animation frames, 36 tiles... Thank you a lot! I will study it a lot! But I need the source in basic to understand. :/
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Post by Oruam on Mar 23, 2018 20:52:54 GMT -5
The rotation example is a basic animation test - Pre-rotated sprite of 5 frames to pull 90 degrees, FlipTile() to pull a 360. I would love get a code of this!
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Post by Oruam on Mar 23, 2018 20:49:40 GMT -5
Attachments:
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Post by Oruam on Mar 22, 2018 6:33:21 GMT -5
Precalculated sprite rotation example - 16X16 pixel sprite, 5 animation frames, 20 tiles... I check and its amazing, I coudc do beauty effects with this! Will you giftnus with the source? I finally owned the full control on your last gift, the scrolling sample in the Street Fighter Ryu stage floor! I use in formula something like (x1-240+x2-240)*z>>7-128,y
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Post by Oruam on Mar 15, 2018 14:46:45 GMT -5
Set a conditional to disable(0)/enable(1)... active= "0 or 1" if active then "j=joypad()" or "button_routine". Could you please show a code example of this!?
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Post by Oruam on Mar 11, 2018 13:55:26 GMT -5
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Post by Oruam on Mar 11, 2018 10:45:30 GMT -5
I am very thanks you! I would enjoy too much could contact you more times! Maybe by VK or Facebook! I have a dream about use some zoom or lineskiping in a fight game in Genesis like Art of Fight 2, may you have some tip to help me realise it!?
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Post by Oruam on Mar 11, 2018 9:12:44 GMT -5
Could you show an example this RGB mode please. Does it need allway a palete.to work? Obs. I am your biggest fan Mr. Wraith!
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Post by Oruam on Mar 10, 2018 19:08:58 GMT -5
Wraith do you remember the code to use a black color on backround withdout need use a palete pf colors?
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