|
Post by Oruam on May 5, 2018 12:35:38 GMT -5
The scroll comand works, but when I test the ROM at old Mega Drive it make glitchs on grafics, I dunno why, but the same doesnt happens with the same code at Basiegarox, I will send to you samples. I add the rom with the problem o the scroll at Sky cenario, to chose this cenario you need press botom X at select character screen, before the Fight.
|
|
|
Post by Oruam on May 5, 2018 10:53:15 GMT -5
Thank you mister! I would like help you as I can too. I notice that if I try use Window on the only X zero line horizontal it works, but when I chose the X line 1 the window get line 1 and line 2 at same time, and the same happens until line 28. Another little problem happens with on old Mega Drives and comand Scroll, it works fine at Emulators and RedKid chip based Mega Drives, the Scroll2 works fine, just the Scroll doesnt. And I cant login anymore at Second Basic fóruns. :/ Perhaps I was too stuborn asking too much, I am sorry for that.
|
|
|
Post by Oruam on May 5, 2018 7:35:28 GMT -5
Mister Elusive, are you Adam? The creator of Second Dimension? I notice a problem with windows plane, the comand open 2 lines of Y scroll each time, not just one, and it also uses for defaut the pallete 0, its no problem, but the transparency look likes does not works for defaut. Could you help with this? I need the window plane to use the time counter and life bars from the Fight Engine. Attachments:
|
|
|
Post by Oruam on Apr 27, 2018 17:55:56 GMT -5
|
|
|
Post by Oruam on Apr 27, 2018 1:36:38 GMT -5
|
|
|
Post by Oruam on Apr 25, 2018 17:23:50 GMT -5
|
|
|
Post by Oruam on Apr 21, 2018 19:06:10 GMT -5
Ifound a easy solution! Example:
c=j j=joypad(0)
Punch_ok = Punch=0 If J.5 and c.5 and Punch_ok then Punch=1 End If
If Punch then j.0=0 j.1=O j.2=0 j.3=0 Loadtiles Punch_sprite,128,1 else Punch=0 End If
|
|
|
Post by Oruam on Apr 14, 2018 10:33:26 GMT -5
It is super to create some I.A. for enemys! Than you a lot Alex! ^_^
|
|
|
Post by Oruam on Mar 31, 2018 19:51:47 GMT -5
You should only have one animation frame loaded in the VDP at the same time. For example, Street Fighter II has a address space of 80 tiles reserved for each character. When a character changes animation frame the required tiles are loaded into this space, overriding the tiles of the previous frame. Yeah, man. Nice hint. Thanks. Although I already had imagined something alike this: the routine to clean the VDP RAM supposing many of my frames/tiles are too big to fit the tiny VRAM. So, for please, could you give me an example of routine that override the memory of the VDP? The cartridge is read/refreshed during the whole time, isn't it? Does it overcharge the MegaDrive/Genesis CPU? You can load the 64KB of ram like buffer inside de same Do Loop on the same sprites group each time, but I know a trick to do it X times. It is simple, you just need a code like this: Addsprite= Player(4,4) guard: If guard=1 then punch=0 propsprite 1frame,0 movesprite X,Y loadtiles (frameA),0 punch: if j.5 then punch=1 guard=0 loadtiles (frameB),0 Datafile: frameA Datafile: frameB Obs.: Please note that I just wrote it on cellphone and it is missing some codes, I dont remember all far from computer, but is the way to use DMA to replace with a new binary tile the same sprite of your player, works on any Mega Drive and also on Bex or Second Basic.
|
|
|
Post by Oruam on Mar 31, 2018 18:19:39 GMT -5
How to do a LOOP inside another Loop?
|
|
|
Post by Oruam on Mar 31, 2018 2:14:38 GMT -5
Seizing the opportunity, take a look at my video tutorial, teaching how to photograph sheets of paper and turn a cell phone into a scanner. But the video is in Brazilian Portuguese (English version at any time). www.youtube.com/watch?v=RsulDXlDyuoEu posso te ajudar! I can help you!
|
|
|
Post by Oruam on Mar 31, 2018 0:39:04 GMT -5
"What the hell is this"?!?! Well... I'm asking for help, not for the Hell. Click on my avatar and check my posts, perhaps any could help you!
|
|
|
Post by Oruam on Mar 31, 2018 0:37:14 GMT -5
I dont know enough to me, but I have post here my first edition of a Fight Engine. Perhaps it could help you.
|
|
|
Post by Oruam on Mar 31, 2018 0:13:41 GMT -5
HBlank Background & Sprite Vertical "Scaling" Test - press up/down... Awesome! Attachments:
|
|
|
Post by Oruam on Mar 27, 2018 20:54:24 GMT -5
|
|