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Post by Oruam on May 12, 2018 7:23:04 GMT -5
Very good Alex!
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Post by Oruam on May 10, 2018 12:51:11 GMT -5
More a bit of improvements! Better camera system and scroll moves! New sound effects added, somes I made myself! Some Arcade and Versus mode with a walking enemy. Special thanks to Linkuei'BR for audio samples! Now we will work to make more two skill to Fulgore and also imput Jago in game!
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Post by Oruam on May 10, 2018 12:45:51 GMT -5
I would like a sample to use shadow mode to male shadows like Genesis port of Mortal Kombat 1.
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Post by Oruam on May 6, 2018 16:27:14 GMT -5
I found a strange way to fix the window transparency! ^,...,^Tested Tes working at old Mega Drive 3 VA0!
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Post by Oruam on May 6, 2018 15:08:09 GMT -5
I am trying to draw at Y line one and at Y line 2 one invisible tile to make them transparency, and at Y line 3 the lifebars, I also draw at first tile and last tile the Y line 3 the same invisible tile. The invisible tile uses the first color of palette 3 the same I use to Plane A! I use this way:
Invisible: Datalong $00000000 $00000000 $00000000 $00000000 $00000000 $00000000 $00000000 $00000000
This trick to mak window plane transparency works fine.
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Post by Oruam on May 6, 2018 13:28:37 GMT -5
I still didn't fix the correct use of window plane, it look likes use 2 lines each time. Example when I chose windowprop,left,up,0,3 it open 3 lines from up to bellow, it is ok, but when I try drawtile at zero line inside window it works fine, but when I try write at line 1 it jumps to line 2, seems that the variable of line are getting douple value or add +1 after zero line inside window plane. If you could help me with this I will be gratefull! °-°
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Post by Oruam on May 6, 2018 13:12:03 GMT -5
Off course! The 4.0 uses scroll at stage 6, you can chose this by pressing X at selecion char screen. The 4.3 is optimized to works widouth the scolls effects to avoid this glitchs on original Mega Drive. How can we deal to an official future release of this engine otimized for your compiler? And some future fight games!
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Post by Oruam on May 6, 2018 9:55:22 GMT -5
I was imagining how do you make the Second Dimension, does it create an Assembly code from our Basic text right? Maybe the Assembly text that Second are creating is optimized to GENS? If it is true it could be the problem, because the GENS works similar to RedKid chip based Mega drive, but Fusion works similar original Mega Drive. Sorry for say it, remember that it are just things on my mind, I really don't know anything about how do you make your compiler. and... I love Second Dimension! °_°
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Post by Oruam on May 6, 2018 9:49:47 GMT -5
Looking back, it looks like you're using Scroll correctly with the scroll mode set, so apologies for that Here's an example to fill a portion of the screen using DrawTiles (and also with Scroll, which is working): Does your scroll not work similar? Yes they works, at Fusion, Gens, RedKid chip based Mega Drives, but when I try on old Mega Drive using Mega Everdrive X5 it glitchs.
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Post by Oruam on May 6, 2018 9:45:44 GMT -5
Thank you mister Adam! Do not need apologies, Inam gratfull for your creation the Second Dimension, by it I am realizing the olds and impossible dream, to create games for Mega Drive! ^_^
I hope you can make each time a better version!
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Post by Oruam on May 5, 2018 21:28:31 GMT -5
Mister Elusive, are you Adam? The creator of Second Dimension? Sometimes my friend posts under this handle to help me out from time to time, so about 80% it's me, the other 20% it's him. Thank you a lot! I accept samples of the correct way to use Drawtile and Scroll comand, II als need for Drawtiles comand!
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Post by Oruam on May 5, 2018 20:24:25 GMT -5
Sorry for pictures, I post them because I only use this forum by smartphone. Thank you for tips, I will try fill the line using 40 for X in the place of that extra code, the problem is that I am not a programer, so I don't know much how to ise the codes correctly.
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Post by Oruam on May 5, 2018 13:21:58 GMT -5
After I enable the windowprop when I use the Drawtile at Y line 0 it works, but when I try use Y line 1 to drawtile it jumps to Y line 2. Attachments:
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Post by Oruam on May 5, 2018 12:59:07 GMT -5
Resuming the situation, if I use RedKid chip Mega Drive I don't need window plane because I can use priority(1) at plane A and also can use SCROLL effects, but if I use old Mega Drives I can use only plane B to cenario withdout make paralax with plane A because I need plane A to draw the lifebars and timerclock and I cant use SCROLL effects like that on Sky stage that make clouds move to left and right :/
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Post by Oruam on May 5, 2018 12:54:06 GMT -5
Here I am posting the ROM sample adapted to works 99% at old Mega Drives, on it I can only use the Plane B withdout Scrolling efects but I can use Scroll2 mode to câmera and to floor moves, the plane A is using one tile with transparency color to fill and clean it and also uses the lifebars amd the timerclock with priority(1) mode, if I use a cenario at plane A withdout priority to make a paralax with plane B it works, but with old Mega Drive and Krikzz X5 Megaeverdrive it glitch with plane A.
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