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Post by alexmega on Mar 7, 2018 5:51:51 GMT -5
Good morning, I would like help developing this energy bar, kind of fighting games, ta with bugs and I would like to solve it or if someone has something better. I'm helping develop a fighting game. thank you powerbar6.bex (3.53 KB)
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Post by alexmega on Mar 7, 2018 5:53:44 GMT -5
press button C to decrease and B to increment
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Post by wraith on Mar 7, 2018 19:27:58 GMT -5
Quick modification of your code for explanatory purposes... PowerBar.bex (3.19 KB)
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Post by alexmega on Mar 7, 2018 21:05:01 GMT -5
thank you for feedback
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Post by wraith on Mar 8, 2018 2:08:46 GMT -5
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Post by Oruam on Mar 10, 2018 19:08:58 GMT -5
Wraith do you remember the code to use a black color on backround withdout need use a palete pf colors?
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Post by wraith on Mar 11, 2018 6:24:16 GMT -5
Wraith do you remember the code to use a black color on backround withdout need use a palete pf colors? Background Color Default (palette 0 color 0) can be defined by use of "BGColor <Palette>, <Entry>" or "Palette <RGB Code>, <palette number>, <color number>".
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Post by Oruam on Mar 11, 2018 9:12:44 GMT -5
Could you show an example this RGB mode please. Does it need allway a palete.to work? Obs. I am your biggest fan Mr. Wraith!
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Post by wraith on Mar 11, 2018 10:29:22 GMT -5
Could you show an example this RGB mode please. Does it need allway a palete.to work? Palette RGB manually sets a color entry, BGColor works off of an existing palette. palette rgb(7,7,7),0,1 'palette 0 color 1 White 'BGColor 0,1 'Now U see me / Now U don't. drawtile 2,20,13 'Smile :D
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Post by Oruam on Mar 11, 2018 10:45:30 GMT -5
I am very thanks you! I would enjoy too much could contact you more times! Maybe by VK or Facebook! I have a dream about use some zoom or lineskiping in a fight game in Genesis like Art of Fight 2, may you have some tip to help me realise it!?
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