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Post by Syniphas on Nov 20, 2008 3:19:55 GMT -5
Must be a BEX bug, because neither do I changed your code nor was I using any other code that also uses the Z80. Any ideas on how to fix that?
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Post by Syniphas on Nov 19, 2008 18:55:24 GMT -5
Kega Fusion v3.51.
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Post by Syniphas on Nov 19, 2008 18:26:07 GMT -5
Well, it just didn't crash Fusion, but still didn't work on any other emulator.
Also, pure BEX TFD player.
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Post by Syniphas on Nov 19, 2008 12:12:40 GMT -5
I DO always use the 6-button mode, and I still can only perform tricks, not just jump without tricks.
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Post by Syniphas on Nov 19, 2008 4:12:44 GMT -5
It's difficult to help without detailed information and/or example of code which shows the problem. I've been having some trouble with Shiru's sound driver, it somehow started to crash Fusion when I close the ROM and doesn't work on any other emulator. Taking off the code that enables the driver prevents this all from happening. Does anyone have a fix for that? Code example would be just your driver, really.
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Post by Syniphas on Nov 14, 2008 23:33:49 GMT -5
Weird, A does nothing to me, only B does the flip tricks.
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Post by Syniphas on Nov 14, 2008 9:57:19 GMT -5
It worked now somehow.
Really awesome! But you should add a way for the player to jump without having to do a flip trick.
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Post by Syniphas on Nov 13, 2008 11:09:47 GMT -5
Unfortunately, FileFront sucks and I can't download your game. Could you please upload it somewhre else?
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Post by Syniphas on Nov 11, 2008 10:31:33 GMT -5
Well, I still need a level designer and a fix for Shiru's driver. If you'd like to see this released soon, you can help with these.
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Post by Syniphas on Nov 10, 2008 16:23:29 GMT -5
Oompa Loompa, you're playing an older version. The newer version is much improved.
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Post by Syniphas on Nov 10, 2008 14:19:07 GMT -5
Believe me, it is epic. The only problem are occasional slowdowns since basically all collision detection is doubled, but it's still very playable and fun. EDIT: The game will be released here, got some screenshots so far: electrokinesis.drx.pl/ (under Games -> Airstriker)
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Post by Syniphas on Nov 7, 2008 12:45:06 GMT -5
Another update here:
The game will have 4 modes: Single Player (normal levels), Cooperative (same levels 2 players at once), Endurance Mode (random enemies, see how much time you can last) and Coop Endurance (same as endurance mode, but with 2 players).
I've been having some trouble with Shiru's sound driver, it somehow started to crash Fusion when I close the ROM and doesn't work on any other emulator. Taking off the code that enables the driver prevents this all from happening. Does anyone have a fix for that?
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Post by Syniphas on Nov 5, 2008 3:26:58 GMT -5
Looking good! Didn't have time to test it all yet, but it's really promising. I'm looking forward to it.
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Post by Syniphas on Nov 3, 2008 16:52:32 GMT -5
Nice stuff you guys got there. Sadly all I got currently is a broken-hinged 486 laptop and a 486 motherboard with 2 possibly working processors and a PSU.
I'm looking for parts (fan, processor, hd...), but I never tend to find them here (I live in Brazil). I'm not asking for anything, but if there's anything you're looking forward to throwing away or you're sure you're not going to use it anymore, contact me first.
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Post by Syniphas on Nov 1, 2008 8:22:47 GMT -5
Sorry for the delay folks, but it would seem that the game is on hiatus until I find a new level designer (Seems like Sik bailed out).
On the other side, if anyone would like to help me with level designs, feel free to contact me.
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