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Post by Syniphas on Feb 8, 2009 0:24:44 GMT -5
whoooooooooooooooooooooooooooa.
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Post by Syniphas on Feb 6, 2009 14:06:03 GMT -5
dude, this is really awesome, how did you do it? It's a perfect port.
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Post by Syniphas on Feb 5, 2009 11:28:16 GMT -5
whooooooooooooooooooooooooooooooa
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Post by Syniphas on Feb 2, 2009 12:34:08 GMT -5
ok i guess
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Post by Syniphas on Jan 24, 2009 19:46:04 GMT -5
i think that the only thing that needs fixing in imagenesis is changing the output from DATAINT to DATA, else the tiles get some nasty spacing between each one, and there's also this problem that if you use more than 255 tiles, you need more than one tilemap (I know it because I had to do that for the Airstriker 2 title screen, pain in the ass but was totally worth it), but that might also be a BEX problem. Well, you're the guy who knows it, just go and fix
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Post by Syniphas on Jan 21, 2009 0:26:15 GMT -5
P.S.: This made my imagination fly, but... Nobody did yet a graphical adventure for the genesis. YET. Can you catch it? I started on an engine before making Airstriker, I should probably finish it
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Post by Syniphas on Jan 21, 2009 0:24:31 GMT -5
oompa loompa, do it fgt
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Post by Syniphas on Jan 19, 2009 17:25:34 GMT -5
why would you care
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Post by Syniphas on Jan 19, 2009 17:24:13 GMT -5
why didn't I see this function before making airstriker
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Post by Syniphas on Jan 19, 2009 7:56:49 GMT -5
a what in a what of the what javascript now
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Post by Syniphas on Jan 19, 2009 7:55:24 GMT -5
maybe you could teach me
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Post by Syniphas on Jan 17, 2009 14:57:09 GMT -5
hah, I guess things are looking up again for BEX
If you make that function and fix ImaGenesis, then you could see many games coming for the Genesis on the near future
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Post by Syniphas on Jan 15, 2009 19:03:43 GMT -5
meh
I only learnt BASIC because a friend teached me it. I can't really learn from tutorials and docs.
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Post by Syniphas on Jan 15, 2009 12:11:12 GMT -5
i should learn asm
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Post by Syniphas on Jan 14, 2009 22:35:59 GMT -5
lol I wonder if Airstriker could be redone without RAM.
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