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Post by Syniphas on Jul 27, 2010 8:19:36 GMT -5
Making DooM maps for Quake isn't the way to go here...
We don't need one unified engine to run both, what I meant was like:
-Graphics engine -Game engine
For example, DooM game engine would call the graphics engine: draw wall etc at place etc ...while the Quake engine could do the same thing. But, for the game, maps and etc, they're completely different.
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Post by Syniphas on Jul 26, 2010 21:36:04 GMT -5
The sound effects are already running on the PSG. And so are the drums. I think that replicating the drums with FM or even assigning a PCM drumkit would be nice. The PSG could then be used for some of the lead melodies, or to accompany the FM. Some more thoughts on this port: - How hard would it be to use the graphics of one of the SMB NES hacks out there ? - like these:
(Super Mario Bros. DX left, Super Duper Mario Bros. right))
- ...or even better: How about borrowing the graphics from this fantastic looking Chinese Mega Drive port of Super Mario Bros. ?
From what I can tell it is a complete port of all levels of SMB for Mega Drive. Its main flaw however is that it plays nothing at all like the original game.
- Would it be possible to use the tiles from that port ?
While it would be possible, maybe with some code reworking, essentially they want NES games converted to Genesis. So, you'd need NES tiles for that. The first 2 games you mentioned, for example, would work, but the third one wouldn't since it's originally for the Genesis, which has tiles with larger palettes.
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Post by Syniphas on Jul 26, 2010 21:32:30 GMT -5
The way those two games work is very different from each other. If you did a "Doom engine" and then wanted to port Quake you'd have to start from scratch again because there would be almost nothing that you could re-use. And if you wanted to play converted Doom maps with a Quake engine then there's no point in doing Doom first since all you need is the Quake engine. Yes, you'd have to rewrite only the logic, map etc part of the entire. Not the entire bloody thing.
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Post by Syniphas on Jul 26, 2010 4:47:17 GMT -5
We COULD make a DooM port and build onto its engine to make a Quake one... Uh, no. They're too different. Quake was a complete rebuild of the engine. They're not even based of the same system of rendering - Doom using raycasting, and Quake using portals. Doom is a 2.5D game with sprites; Quake is a true 3D game. And I am working on a 32X version of Doom. That will be done before I start on Quake. The original engine is different. The 32x port doesn't have to be. My idea was to make a graphics engine, aiming at doom like a warm up, then moving it into Quake. Just because they're different games doesn't mean we can't make a rendering engine for one and base the other one on that.
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Post by Syniphas on Jul 25, 2010 16:36:37 GMT -5
We COULD make a DooM port and build onto its engine to make a Quake one...
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Post by Syniphas on Jul 22, 2010 20:10:18 GMT -5
Draw the HUD only every time it changes -- for every frame it isn't, use what's already in the VRAM
Only update the game field above the HUD.
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Post by Syniphas on Jul 22, 2010 20:08:57 GMT -5
FreeBASIC is as fast as C, because, contrary to popular belief, it's compiled and not interpreted (like the original BASIC language, in the 60's)
Although, I have no idea how the LAKABAJO works, so I can't help you :/
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Post by Syniphas on Jul 17, 2010 13:47:56 GMT -5
Send an email to You Tube. Do it.
As long as you can prove you're the sole creator of Crazy Bus, they'll get the video back online.
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Post by Syniphas on Jul 16, 2010 15:23:30 GMT -5
Guys, here's some ideas (they're mostly from Andlabs, from Sonic Retro)
-use CDDA, not FM or anything like that -the SH-2s apparently share 4mb RAM, look into that -use a SH-2 ASM rendered (Andlabs said to be developing one)
and this could really happen...
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Post by Syniphas on Jul 14, 2010 17:49:36 GMT -5
So are we doing Quake on the 32x or not???
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Post by Syniphas on Jul 12, 2010 21:36:01 GMT -5
OK, some dickhead copywrong troll called "tripsoft inc" filled a fake DMCA claim against the video featured in the OP. Since YouTube is gay and evil, they killed the video, the ~75000 views and the highly hilarious comments thread But here is another video: www.youtube.com/watch?v=kPubA8kH_6A(Yo, "tripsoft inc", i'm the sole owner of the CrazyBus(tm) "trademark". Go copyright your ass and your mother's ass! And this is one of many reasons of why I avoid using YouTube...) Complain. You're most likely to get the video back online.
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Post by Syniphas on Jul 9, 2010 12:56:36 GMT -5
Also, if it was the motherboard that shat on my SB16, then I'll be pissed. So which soundcard do you want ? holy sfhsdfsh
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Post by Syniphas on Jun 29, 2010 14:00:11 GMT -5
haha oh man tales of the obscure chipsets
I don't know if it could be my motherboard, no idea how to test it or anything, but hey, it runs Duke at some resolution. That's something.
Also, if it was the motherboard that shat on my SB16, then I'll be pissed.
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Post by Syniphas on Jun 27, 2010 22:09:34 GMT -5
Then I don't know why, but I definitely can't get it to run well at high resolutions.
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Post by Syniphas on Jun 25, 2010 13:48:26 GMT -5
I have a Retail CD version from 1996 \o/
'Twas from before Duke was banned in Brazil in 1999. FEELS REBEL, MAN
It runs OK on my Pentium (hell, it's a 233mhz), though not on high resolutions (I think 320x200? I can't remember now, and it's been some time since it's off, I need to find a desk for it)
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