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Post by evgeny on Jan 3, 2008 6:20:21 GMT -5
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Post by Shiru on Jan 3, 2008 9:01:24 GMT -5
That's cool. I like original game much, this port is made well, so I like it too. I think, it best of all BEX homebrews which I saw.
I'm also glad to see that TFM MM finally was useful for someone. Seems it's first completed game which uses music made in TFM MM.
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Post by Mairtrus on Jan 3, 2008 10:21:15 GMT -5
Amazing! Very good game, evgeny! I guess that the source of this game will never be revealed, right? You did an excellent job porting this game from the NES (it was from NES, right? ). I think this definitely shows all the power which has BasiEgaXorz.
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mdk137
Moldy Popcorn
Posts: 36
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Post by mdk137 on Jan 3, 2008 15:53:24 GMT -5
One word: Impressive!!!! ;D An incredible work of port the original game for mega drive/genesis. An unequivocal demonstration of the power of the BasiEgaXorz. Good work evgeny!!!
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Post by haroldoop on Jan 3, 2008 18:12:20 GMT -5
My reaction to this game can be summed up in four characters: WOW! ;D It's really a very well done port of the original NES game, and there's been a long time since I've seen such a nicely done homebrew game for the Sega Genesis.
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Post by Tom Maneiro on Jan 4, 2008 0:01:06 GMT -5
How much time did you required to do that port? Awesome!
And just using plain old BASIC... ;D
Nice release for start the year!
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Post by evgeny on Jan 4, 2008 1:50:50 GMT -5
I did it long ago, but without a normal music. I`m do not calculate spent time. Maybe about 2 months.
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zephyr
Burger Head
Delphi & Turbo Pascal Coder
Posts: 22
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Post by zephyr on Jan 4, 2008 6:38:26 GMT -5
Great port!!!
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
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Post by oompa loompa on Jan 5, 2008 21:40:01 GMT -5
This game is very good!!! I have never seen anything like this! For basiegaxorz, the performance is exceptionally great! I dunno how you pulled that off . Everyone has thought of basiegaxorz as a joke because I release demos+games with crappy block graphics, and crummy gameplay for basiegaxorz examples . I didn't know the compiler can create code that can run very fast on the 68k It looks like the game was made using a C compiler, but I had yo verify, and it's using basiegaxorz architecture. Great work!
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Post by Shiru on Jan 7, 2008 8:34:04 GMT -5
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Post by evgeny on Feb 14, 2008 5:30:37 GMT -5
This is strange ... I compiled the same code for SegaCD, and music became Stereo. (http://evgeny1.land.ru/SCDKung-Fu.zip)
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Post by Shiru on Feb 14, 2008 11:38:10 GMT -5
*.tfd player does not reset any settings of YM2612 manually, and SCD BIOS maybe changes Pan when plays intro music. You can reset Pan manually, by writing 0xc0 into registers 0xb4-0xb6 of each of YM2612 banks. Or you can use Pan effect into editor, to set Pan to center at start of music.
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Post by evgeny on Feb 14, 2008 22:57:35 GMT -5
I see. Thanks.
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Post by ScroGer on Jul 17, 2008 3:02:36 GMT -5
I would love to play it but its unavailable now
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
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Post by oompa loompa on Jul 18, 2008 3:49:40 GMT -5
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