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Post by lunchbox on May 26, 2017 15:09:44 GMT -5
So, i have a somewhat complicated process im working on where im inserting a ram compiled game into the end of a rom (some empty space at the end of the rom) which then calls and copys the contents of that ram game to FF0000
The ram game is a simple hello world test program that does not use interrupts/vblank or anything special.
The rom will copy the ram game into ram @ FF0000 and then JUMP to FF0000, but nothing happens it seems. Is there perhaps something else i need to do prior? Is there any asm code i need to use to disable anything else prior to jumping into a ram program from a rom?
I can confirm everything up to and including the copying of the code to ram @ ff0000 is correct and working properly as per viewing the ram in exodus emulator.
Any suggestions?
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Post by lunchbox on May 28, 2017 20:24:11 GMT -5
Bah i fixed it. hex edited the basigaxorz exe and fixed it for compiling ram games.
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