|
Post by alexmega on Apr 13, 2019 5:56:31 GMT -5
, congratulations!!!!!
|
|
|
Post by alexmega on Mar 29, 2019 11:54:36 GMT -5
I would like to do something more than erotic.
|
|
|
Star J1
Mar 28, 2019 21:28:22 GMT -5
Post by alexmega on Mar 28, 2019 21:28:22 GMT -5
I want my copy
|
|
|
Post by alexmega on Mar 28, 2019 21:26:04 GMT -5
Good night, I wonder if there is any way to use sprites optimized by imagenesis in bex or sbs? because I only know them to be used as scenery tiles. Thanks!
|
|
|
Post by alexmega on Mar 28, 2019 21:25:18 GMT -5
Very amazing, congratulations!
|
|
|
Post by alexmega on Mar 6, 2019 9:49:20 GMT -5
amanzing
|
|
|
Post by alexmega on Mar 6, 2019 9:39:15 GMT -5
Thank you so much, you are a great partner.
|
|
|
Post by alexmega on Dec 30, 2018 15:42:01 GMT -5
Good afternoon, I wonder how I can change the size of the addsprites using the same variable? example to exchange shots / projectiles of varied size.
cd=0
Do
c=j
j=JoyPad(0)
Locate 10,10
Print CD
If j.4 Then
cd++
End If
If cd>1 Then
cd=0
End If
Select Case cd
Case 0
sprite1=AddSprite(1,1)
PropSprite sprite1,128,0
Exit Select
Case 1
sprite1=AddSprite(4,4)
PropSprite sprite1,128,0
Exit Select
End Select
MoveSprite sprite1,150,150
Loop
thank's
|
|
|
Post by alexmega on Dec 16, 2018 18:58:15 GMT -5
sbasic036.bmp (225.05 KB) Good night. I would like to know how to optimize sprite by imagenesis and how to mount in the copier (bex for example). if possible I wanted a model.
|
|
|
Post by alexmega on Nov 12, 2018 19:36:35 GMT -5
Okay, that's what I wanted to know. thank you
|
|
|
Post by alexmega on Nov 4, 2018 19:51:16 GMT -5
Thanks!
taking advantage of the help. so I'm having problems in my ship game when I'm going to put the enemy events at each exchange of them I use the freesprite in the first situation to eliminate the sprites of the old enemies to be able to swap the second via loadtiles. the problem is that when running the second freesprites to clean the same does not add up and when I do the other input the screen hangs. What am I doing wrong?
|
|
|
Post by alexmega on Nov 2, 2018 11:48:15 GMT -5
Good Morning!. I'd like some help. I would like to know how do I clone the same image using the same addsprite and movesprite but for different objects. I know this technique is used in espace invaders and I would like an example that I can. because with this I can add more objects relieving the amount of sprites on the screen., sample_clone.sbs (441 B) thank you that can solve!
|
|
|
Post by alexmega on Sept 19, 2018 22:48:13 GMT -5
amanzing
|
|
|
Post by alexmega on Sept 19, 2018 22:47:48 GMT -5
congratulations!
|
|
|
Post by alexmega on Sept 7, 2018 22:55:41 GMT -5
so for example if there are three sequences of fire, then do I have to make a variable for each? right? Basically I plan out how many players, enemies, bonus items and projectiles I want to ever deal with in the game. Say, 2 player sprites. 5 enemies on screen. 2 power ups / bonus items. 16 projectiles. I then initialize the sprites, load the tiles and default values for these objects. Within the main loop I manage when projectiles get recycled. What set of tiles a sprite is animating on etc.. No allocating / de-allocating sprites. No unexpected slowdown since you know exactly what the maximum number of objects can be on-screen. Good evening, you would have some sample sample demonstrating this, could even be higher than mine?
|
|