|
Post by wiseman on May 21, 2009 17:58:19 GMT -5
There is any way we can "lock" the palette in a series of images so that they all get the colors on the same positions in the palette ?! I mean, there's any way to alter the image so that imagenesis know the palette order that i want?! I've tried using photohop to save all the images with the same palettes but imagenesis keeps changing the position of the colors at it's will !
|
|
oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
|
Post by oompa loompa on May 22, 2009 22:00:29 GMT -5
i'm sorry, i don't think there's a way to fix this. imagenesis doesn't take into account the palette that is already in your image , it just extracts everything to RGB. the tool bmp2tile might help you - you'd have to google it
|
|
|
Post by wiseman on May 22, 2009 23:09:22 GMT -5
I was afraid of that! I made a program myself (but it's only for sprites) that uses the same idea . Picks the color in the order it sees in the picture. So I'm using the oldest trick in the book... I'm making an extra line on the top of the image, with a tile that has all the colors i need, in the order I need them ! I found the bmp2tile program here: gendev.spritesmind.net/page-b2t.htmlbut haven't tried yet. It gets the palette in the order of the photoshop palette ?!
|
|
|
Post by Syniphas on Jul 9, 2009 23:06:14 GMT -5
is dat sum spam
|
|
|
Post by Tom Maneiro on Jul 11, 2009 9:57:54 GMT -5
As long as we don't get spambots powered by toolz like XRumer, we're safe. BACK TO TOPIC: Indeed, there is no way to set the palette order... for now. Every image converter will add a color to the palette as soon as they find it on the image, there is no way to prevent this unless you hack those tools. You can always do the trick of putting all your colors on a extra top line, but you would be wasting ROM and VRAM space if you forgot to trim that extra line after quantization. I think that there is a way to fix this: a "palette mapper" should be added to Imagenesis... Since every pixel is mapped to a specific position in the palette, it should not be too hard to manipulate them. Either that, or become a 3l33thaxx0rz and hexedit that bastard image!
|
|
|
Post by theelf on Jan 13, 2010 16:07:38 GMT -5
Hi, there is an imagenesis alternative? i made more than 50 sprites, and i need to have in all the same palette.
I try bmp2tile, but not have support for basic and transparent color
Thanxs!!
|
|
oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
|
Post by oompa loompa on Jan 13, 2010 16:42:05 GMT -5
no, there is absolutely no other alternatives other than imagenesis. jk, i'm sure there are a lot of programs now, its year 2010 (imagenesis is at least 6 years old now using the old octree algorithm). a workaround is to put all your sprites in one image file, and then let the program quantize that big image. then just rearrange the output tile data to your needs
|
|
|
Post by Alex Khan on Feb 11, 2010 4:20:37 GMT -5
After using Imagenesis I am getting this problem:
I get the sprite but the sprite is "shattered" "pieces" "fragmented" the colors are there but it's like jigsaw pieces.
I think I only have the head!
What am I doing wrong ?
|
|
|
Post by TheMVRules on Feb 11, 2010 11:27:03 GMT -5
You'll need to enable "Draw in the Y direction first, then the X (Sprites)". Then, arrange your sprites in a horizontal order. Make sure every sprites' space is 8,16,24 or 32. BUT, this only works for sprites that is up to 32 pixels high and wide. Or else if will get complicated.
|
|
|
Post by Alex Khan on Feb 15, 2010 3:32:43 GMT -5
Tried it thanks it worked ! But when I go lower on sprites sizes such as 16 x 32 or 24 x 32 I get ugly color trail behind sprite
|
|