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Post by Syniphas on Oct 19, 2008 13:50:42 GMT -5
This is a quick tech demo preview of a game currently made under 2 days by me and my friend Sik. I've used some code found in this forum, proper credit was given to the code owners. If I used your code and you'd like it removed, just PM me. I'm afraid though that I'm not going to release the source of this game, at least not at the same time as of the ROM. Click here to download Airstriker (U) [!].binSee you next time, I hope I finish this by then! ;D
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Post by Mairtrus on Oct 19, 2008 19:34:51 GMT -5
Cool Good job men!! You do not have the obligation to release the source code. Unless it is for educational purposes, of course... Now, some criticisms. You did an excellent work with Shiru's the sound driver. The music is great and very catchy. The detection of collisions would need a little more work. Is not bad done, but I feel is a bit "demanding". Also, if, in the initial menus, you put the background and the letters in differents planes, it would seen more nice. Keep up the good work, guys!!
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Post by Syniphas on Oct 19, 2008 21:30:17 GMT -5
Cool Good job men!! You do not have the obligation to release the source code. Unless it is for educational purposes, of course... Now, some criticisms. You did an excellent work with Shiru's the sound driver. The music is great and very catchy. The detection of collisions would need a little more work. Is not bad done, but I feel is a bit "demanding". Also, if, in the initial menus, you put the background and the letters in differents planes, it would seen more nice. Keep up the good work, guys!! Thanks for the compliments. I'm rewriting the whole game part engine though, as it's draining a lot of resources. To the end-user, changes will be null. Now, a question: How do I change which background to use, in the graphic/text issue?
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Post by Mairtrus on Oct 20, 2008 6:34:26 GMT -5
With these commands: SETGFXPLANE SETSCROLLPLANE SETTEXTPLANE The arguments for all them can be SCROLL_A/SCROLL_B. Just, for example, in the start set the gfx plane as the plane b(SCROLL_B), and the text in the plane a(SCROLL_A).
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Post by Syniphas on Oct 20, 2008 15:35:48 GMT -5
Hm, okay, but now the yellow doesn't look good. Is there any other way to change the color of the text without using the INK command? 0 should be white, but here it's yellow.
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Post by ScroGer on Oct 20, 2008 16:56:47 GMT -5
First off I loved you're game, its great to see games like this ;D.
Great job with the GFXs it looks real pro like!!!!!!!!!!!!!
About the text you can change the colors with the pallet command (or pallette as devster spells it)
Like this:
pallette &h000E,1,1 ink 1 locate 19,13: print "Whatever"
"Command_PALLETTE: Syntax: Pallette <RGB Code>, <pallette number>, <color number> Description: Changes the color make-up of one pallette entry. The Genesis has a total of 4 pallettes, and each pallette holds 16 colors (each tile is made up of 1 pixel=4 bits). <pallette number> is the pallette number in the range 0 to 3. <color number> is the color entry inside the pallette, in a range from 0 to 15. Color entry #0 for each pallette is transparent for sprites. You can use the function RGB() to get the <RGB Code> using the 3 different color components: red, green, blue."
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
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Post by oompa loompa on Oct 20, 2008 17:38:07 GMT -5
i haven't seen your game yet, but i'll try to take a look at it sometime tonight! i still need to reply to a lot of your guy's forum posts, so i'll do that later too
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Post by Syniphas on Oct 20, 2008 21:04:34 GMT -5
Thanks for all your replies.
I have rewritten the engine and most of the menus, and I can say now that the game is at its final stage: fixing minor, last bugs (if any found) and level design.
So I'm sure the full game will be released really soon, estimated yet this week.
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Post by Syniphas on Nov 1, 2008 8:22:47 GMT -5
Sorry for the delay folks, but it would seem that the game is on hiatus until I find a new level designer (Seems like Sik bailed out).
On the other side, if anyone would like to help me with level designs, feel free to contact me.
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Post by Syniphas on Nov 7, 2008 12:45:06 GMT -5
Another update here:
The game will have 4 modes: Single Player (normal levels), Cooperative (same levels 2 players at once), Endurance Mode (random enemies, see how much time you can last) and Coop Endurance (same as endurance mode, but with 2 players).
I've been having some trouble with Shiru's sound driver, it somehow started to crash Fusion when I close the ROM and doesn't work on any other emulator. Taking off the code that enables the driver prevents this all from happening. Does anyone have a fix for that?
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Post by Mairtrus on Nov 8, 2008 18:43:08 GMT -5
This will be epic. I don't remember any spacial shotter that have a co-op mode.
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Post by Syniphas on Nov 10, 2008 14:19:07 GMT -5
Believe me, it is epic. The only problem are occasional slowdowns since basically all collision detection is doubled, but it's still very playable and fun. EDIT: The game will be released here, got some screenshots so far: electrokinesis.drx.pl/ (under Games -> Airstriker)
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
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Post by oompa loompa on Nov 10, 2008 15:16:33 GMT -5
nice game it's a little slow because of basiegaxorz (kind of how my galaxian thing suffered, but that was back when we had version 0.2 of the compiler haha ), but it's good
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Post by Syniphas on Nov 10, 2008 16:23:29 GMT -5
Oompa Loompa, you're playing an older version. The newer version is much improved.
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Post by ScroGer on Nov 10, 2008 19:51:53 GMT -5
Epic indeed!!!!!!!
This is what I'm talking about,great GFXs and great game play this game is sick man can't wait for the final version!!!!!!!
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