cari
Burger Head
Posts: 12
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Post by cari on May 24, 2007 10:52:46 GMT -5
I am Russian. I want to make game a chess. Help with codes for basiegaxorz.
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Post by jlf65 on May 24, 2007 18:23:54 GMT -5
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cari
Burger Head
Posts: 12
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Post by cari on May 25, 2007 4:00:10 GMT -5
How it with to convert in BasiEgaXorz???
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Post by haroldoop on May 26, 2007 9:21:00 GMT -5
Manually. ;D
General guidelines: Analyse the code, try to locate which parts of it aren't compatible with BasiEgaXorz, imagine how those parts could be implemented in BasiEgaXorz, then replace the non-compatible code with the ones you just redesigned. Depending on the original code, this may be either a simple task or a complex one, but, most of times, it will be easier than coding everything from scratch.
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Post by jlf65 on May 26, 2007 14:18:52 GMT -5
Manually. ;D General guidelines: Analyse the code, try to locate which parts of it aren't compatible with BasiEgaXorz, imagine how those parts could be implemented in BasiEgaXorz, then replace the non-compatible code with the ones you just redesigned. Depending on the original code, this may be either a simple task or a complex one, but, most of times, it will be easier than coding everything from scratch. What he said. ;D If someone understood the syntax for BasiEgaXorz and QBasic well enough, they could try to make a converter, but it's less work (for small programs at least) to just convert it by hand. Lazy way to convert: run compiler and look at first error, fix, repeat until compiles. Me, I'm an assembly/C man. If it ain't Atari Basic or MS Basic, I don't know it off-hand. I've thought about learning BasiEgaXorz, but I'm more interesting in setting up gcc to crosscompile for the 68000/SH2 at the moment.
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Post by Tulio Adriano on Jun 8, 2007 14:46:39 GMT -5
A converter would be mostly impratical due to the nature of the Genesis hardware wich displays tiles instead of pixels.
Most games written to QBasic and other basic languages uses the PutPixel, Line, Circle, Paint, etc functions existing on the graphical commands for Basic.
Even my Chip8 emulator written in Visual Basic uses those "compatibility" commands to draw directly with pixels.
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cari
Burger Head
Posts: 12
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Post by cari on Jun 14, 2007 4:37:28 GMT -5
I need converter music (wav or mp3 or mid ) to format SEGA (bin or mvs)
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Post by Tom Maneiro on Jun 16, 2007 12:04:03 GMT -5
Sorry, you're totally out of choices there. Such converters do not exist... yet. However, if you go for the (S|M)egaCD way, you could simply use MP3s as CD-Audio tracks as background music, and do the sound effects on the PSG.
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