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Post by tomahomae on Mar 10, 2018 22:48:25 GMT -5
This topic is devoted to creation of Fallout unofficial spin-off (its mechanic is identical to classic Fallout series mechanic) based upon the "Путь Кассандры" ( Put' Kassandry, eng. Cassandra's Path) anti-utopia dilogy by Julia Voznesenskaya. Maybe, it's will be succeed to add the unrealized in Star J and TLT's cancelled RPG elements to Mega Fallout project. What's realized for now:
- Characters screen movement (based on modified Bull's Hour engine)
- Hexagonal cells on the background
- Limited number of Action points and priority of each character's turn.
Todo: - Add the backgrounds and HUD
- Realize the S.P.E.C.I.A.L. (from the Fallout 2) system in BEX
- Add a NPCs, enemies and other interactive objects.
Main problems: - Diagonal movement
- Centre of cell which character moves to coordinates computation.
Source and screenshots are attached.
My Fallout clone.rar (38.56 KB)
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Post by tomahomae on Mar 10, 2018 22:48:53 GMT -5
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Post by wraith on Mar 16, 2018 19:01:54 GMT -5
Would it work to add a button press to activate each turn ? ... Mega Fallout Edit.bex (10.88 KB) Hold direction and press B button.
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Post by tomahomae on Mar 16, 2018 20:54:52 GMT -5
Would it work to add a button press to activate each turn ? ... Hold direction and press B button. Thank you! You're actually thought out the much less problematic way to realise the movement than I searched!
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