Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 12, 2016 16:05:20 GMT -5
Manually calculating where sprites and tiles start and end drives me nuts - especially if you have to add more later. This technique is the simplest I could conjure up even if it does use some variables. What about everyone else?
const #16x16=4 const #16x32=8 const #32x32=16
current_index = 256
index_genesiscart = current_index : current_size = #16x16 : loadtiles sprite_genesiscart,current_size,current_index : current_index = current_index + current_size index_badcloud = current_index : current_size = #32x32 : loadtiles sprite_badcloud,current_size,current_index : current_index = current_index + current_size index_ataricart = current_index : current_size = #16x16 : loadtiles sprite_ataricart,current_size,current_index : current_index = current_index + current_size index_badwater = current_index : current_size = #16x16 : loadtiles sprite_badwater,current_size,current_index : current_index = current_index + current_size index_brick = current_index : current_size = #16x16 : loadtiles tiles_brick,current_size,current_index : current_index = current_index + current_size index_bug = current_index : current_size = #16x16 : loadtiles sprite_bug,current_size,current_index : current_index = current_index + current_size
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