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Post by Deleted on Jul 12, 2012 12:54:07 GMT -5
@elusive: The personal challenges to developing are always there. I don't know if "large scale project" and "easily" belong in the same sentence The moon took my comments to mean impossible whereas my intention was to say challenging. You yourself have a "large scale project" elusive. Was it not challenging getting scrolling working without stalling? Getting the windmill animation smooth? Correcting the z80 initialization problem? Getting a soundtrack playing? Setbacks when the binary wouldn't work on a real cart even though the EverDrive was happy? Some features had to be hacked into BEX via assembly. I'm proud of your work so far so I'm not dissing it. Still, has your experience really been in the "easily" category? This guy is looking for a coder to do it for him. I say a C or assembly coder would be a great choice. If he's willing to code it himself BEX is a good way to get fast results. In the end I'd still consider what he's asking a challenge.
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Post by Deleted on Jul 12, 2012 13:02:22 GMT -5
Perhaps i misinterpreted you, but to me this .. This forum is for a BASIC compiler for the Genesis. It has some serious limitations that make industry standard games a real challenge. .. sounded like you're claiming it's more difficult to make a decent Megadrive game in BEX then it is in other solutions ( like C or assembly ).
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Post by Deleted on Jul 12, 2012 13:08:51 GMT -5
Like I said. Prove me wrong. Help the man. He's looking for a programmer to do it for him. He's got many more options on the SpritesMind C or assembly developers side.
Us discussing semantics doesn't answer his request for help.
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Post by Deleted on Jul 12, 2012 13:13:10 GMT -5
This isn't about semantics. I'm just commenting on your opinion, and if your opinion is that it's more difficult to create a decent game in BEX, then that's fine and perfectly valid .. i just don't agree with it + Just for the record, I started with BEX but only use assembly now.
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Post by Deleted on Jul 12, 2012 13:18:39 GMT -5
This isn't about semantics. I'm just commenting on your opinion, and if your opinion is that it's more difficult to create a decent game in BEX, then that's fine and perfectly valid .. i just don't agree with it + Just for the record, I started with BEX but only use assembly now. It's fine to have an opinion. It's another to prove it - and by doing so you can help this gentleman. I say back up your point. You did enter this topic to help the man and not just differ with me, right?
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Post by Deleted on Jul 12, 2012 13:27:04 GMT -5
Actually, I did solely reply to comment on your statement
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Post by Deleted on Jul 12, 2012 14:04:54 GMT -5
@theloon: A lot of the set backs were from not knowing how things operate properly. All of the solutions were easily implemented, it was just finding out why things weren't working the way I thought they should. Those issues would have happened to me regardless of programming language. If someone asks me "what's the most challenging part of making your game", I would simply reply "finding someone reliable to work on the graphics".
Sure, BEX is far from perfect, but it's a fantastic tool that you can make some high quality games with. A lot of the examples moon has provided in the past have shown some amazing things that are actually pretty simple to do. It's all about knowing the hardware and how it interacts with other parts of the hardware.
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Post by Deleted on Jul 12, 2012 14:08:44 GMT -5
Oh, and I'd like to add in, any language that the coder he finds would be fine using what he is more proficient and comfortable in, be it BEX, C, ASM, or Fortran (I know, there's no Fortran IDE for genesis )
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Post by Deleted on Jul 12, 2012 14:09:08 GMT -5
Alright, but, if you were outsourcing the work like this man.. would you choose BEX or C? Especially given the amount of BEX enthusiasts?
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Post by Deleted on Jul 12, 2012 14:26:51 GMT -5
I'd choose whoever wanted to do the project and let them decide. Outsourcing when you don't have experience in programming, you can't really be all that picky lol
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Post by railslave on Jul 13, 2012 3:15:25 GMT -5
how much would any of you accept to make a port (just a rom for emulator, everdrive use ) of this level one demo ? and look i dont mean exactly the same obviously, the main thing is the gameplay and that the story ..comes across, we are currently selling the html5 game on sites such as this www.marketjs.com/game/MOUVto raise the cash to hire a programmer and guide in all this .
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Post by Deleted on Jul 13, 2012 7:38:54 GMT -5
You should probably take quotes and such through PM as discussing $$ in an open forum isn't generally a good idea.
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Post by railslave2013 on Mar 30, 2013 14:28:58 GMT -5
Hey its me again, back from the brink.. still need some help, hopefully this is more of a realistic idea www.youtube.com/watch?feature=player_detailpage&v=2aSq8lEGMF0#t=16sWould something like this be possible ? Its completely possible in all these game makers, but their just not the megadrive are they Id love to do it myself, but its going to take time to learn basic..frustrating. Idealy i need help, im alot better at pixel art now ... dl.dropbox.com/u/84483952/leader.jpgSorry if this offends anyone, as it did last time, but im serious ?
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Post by Deleted on Apr 2, 2013 10:41:18 GMT -5
Anything is possible I actually want to make a vert scrolling shooter sometime in the very near future (I'm finishing up a project this week, and have another one to do right after, but yeah). If you can do graphics, I'm sure we can work something out.
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Post by railslave2013 on Apr 2, 2013 14:48:19 GMT -5
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