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Post by Tom Maneiro on Nov 27, 2004 15:43:45 GMT -5
If the picture does not uses all 16 colors, it sometimes appears garbage in certain areas, using last pallette color (in this case, unused). in this case, I need to manually edit my converted pics with Tile Layer Pro (buggy as hell when working with very small files)
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
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Post by oompa loompa on Nov 27, 2004 22:23:32 GMT -5
yea, i'm very familiar with this bug. for some reason, gdi+ sometimes quantizes colors down to 15, while all we want is 16 colors. to fix this, you just need to modify the pallette of your image. the buggy spots should have the color entry 15, but not always. i also need to fix transparancy, since color entry 0 isn't really a color
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Post by Tom Maneiro on Dec 3, 2004 16:12:56 GMT -5
Another thing: You notice the center of the tires of that buses? It shoudl be gray, not transparent. Another pallette conversion bug?
Again,i must go back to TLP and fix....
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
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Post by oompa loompa on Dec 6, 2004 16:38:05 GMT -5
yet another transparancy bug. A quick fix for this, you can midify the background color entry the VDP draws using BGCOLOR <pallette>,<entry>. The default is 0,0. Too find which entry is the transparant one, you'll need to play with this value until you get the right color on your compiled rom =D. i promise to update imagenesis
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