For this time I decided to create a South Korean criminal action doramu-themed mix of Mario Bros./Bubble Bobble/Snow Bros. - Nick & Tom/Tumble Pop/R-Buster Heroes - like single-screen platformer and beat'em-up!, i. e. something like Funky Jet or Metal Savior.
The sample I used as a base of my project was originally intended, if I don't make a mistake, for Two Cyclops or Aratu Bros engine.
First of all, I need a help with an animation code rewrite according a fully another way of sprites data storage.
Now enemy sprite is falling, but instead of stopping to fall after first collision with a ground, it pierces a ground few times, and then all the same hags in air again. What did I missed at this time?