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Post by Deleted on Dec 7, 2019 12:43:40 GMT -5
Here's an example on how to implement gravity: ax = 200 ay = 300 a_state = 0 gravity = 0 a = AddSprite(1,1) PropSprite a,1,0 MoveSprite a,ax,ay While 1 c = j j = JoyPad(0) If j.6 = 0 And c.6 = 1 Then If gravity > 32767 Then gravity = 0 End If If j.6 = 1 And c.6 = 0 And a_state = 0 Then gravity = -15 a_state = 1 End If If ay + gravity > 300 And gravity < 32767 Then gravity = 0 ay = 300 a_state = 0 Else ay+=gravity gravity++ End If MoveSprite a,ax,ay Sleep 1 Wend
Should be fairly easy to tailor to your games needs (if it requires a jump mechanic)
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Post by nemezes on Dec 9, 2019 10:31:09 GMT -5
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Post by Deleted on Dec 9, 2019 13:22:01 GMT -5
That will give you a very nice starting framework for a platformer or adventure game!
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