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Post by Oruam on Mar 22, 2018 6:33:21 GMT -5
Precalculated sprite rotation example - 16X16 pixel sprite, 5 animation frames, 20 tiles... I check and its amazing, I coudc do beauty effects with this! Will you giftnus with the source? I finally owned the full control on your last gift, the scrolling sample in the Street Fighter Ryu stage floor! I use in formula something like (x1-240+x2-240)*z>>7-128,y
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Post by wraith on Mar 23, 2018 20:40:58 GMT -5
The rotation example is a basic animation test - Pre-rotated sprite of 5 frames to pull 90 degrees, FlipTile() to pull a 360.
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Post by Oruam on Mar 23, 2018 20:49:40 GMT -5
Attachments:
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Post by Oruam on Mar 23, 2018 20:52:54 GMT -5
The rotation example is a basic animation test - Pre-rotated sprite of 5 frames to pull 90 degrees, FlipTile() to pull a 360. I would love get a code of this!
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Post by wraith on Mar 23, 2018 23:17:50 GMT -5
Sprite scaling example - 8X8 to 32X32 pixel sprite, 5 animation frames, 36 tiles... Zoom.bin (16 KB)
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Post by Oruam on Mar 24, 2018 7:38:09 GMT -5
Sprite scaling example - 8X8 to 32X32 pixel sprite, 5 animation frames, 36 tiles... Thank you a lot! I will study it a lot! But I need the source in basic to understand. :/
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Post by wraith on Mar 24, 2018 16:51:37 GMT -5
The scaling example is a basic animation test - ResizeSprite and adjust position. Quik 'N Simplz... Rotate_Zoom.rar (3.37 KB) Sprite rotation and scaling utility. RotSprite
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Post by Oruam on Mar 24, 2018 17:05:50 GMT -5
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Post by tiberiyltim on Mar 25, 2018 9:44:55 GMT -5
The scaling example is a basic animation test - ResizeSprite and adjust position. Quik 'N Simplz... Sprite rotation and scaling utility. It pseudo rotation. This is just the animation. <- Not VDP feature Zoom - sprite resize, not graphic zoom. <- Good ASM feature
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Post by Oruam on Mar 25, 2018 10:46:37 GMT -5
The scaling example is a basic animation test - ResizeSprite and adjust position. Quik 'N Simplz... Sprite rotation and scaling utility. RotSpriteI will try to make some effects with this, and maybe imput zoom at characters while they are fighting. Thank you a lot! ^_^
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Post by wraith on Mar 25, 2018 18:06:55 GMT -5
Background tilting - ScrollMode hscroll_line,vscroll_2cell... Tilt.bin (64 KB)
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Post by Oruam on Mar 25, 2018 18:11:56 GMT -5
Background tilting - ScrollMode hscroll_line,vscroll_2cell... Very nice tecnic camarada! Made all in basic?
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Post by wraith on Mar 25, 2018 18:34:50 GMT -5
Pure BEX, same technique as line scrolling while also adjusting vertical columns.
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Post by Oruam on Mar 25, 2018 18:40:52 GMT -5
Pure BEX, same technique as line scrolling while also adjusting vertical columns. Have you some code to make a kind of lineskiping in cenario or sprites?
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Post by wraith on Mar 25, 2018 19:28:58 GMT -5
lineskiping in cenario or sprites Care to explain ?
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