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Post by Oruam on Feb 18, 2018 8:58:55 GMT -5
Hello camaradas! I have read a lot of forums trying to find a source sample wrote for Basiegarox or for Second Basic with rotation cenarios or zoom on sprites but I was not abble to find. I have a wish to make something like a fight engine to our dear Mega Drive Genesis with that rotation floor like Street Fighter and with something like zoom characters like Art of Fight, it can be with fake zoom changing sprites by direct rom memory tecnic, I alreally learn this trick, but if some of you could trully help with a working sample to rotation or zoom please tell me! I will release latter a sample with direct rom memory acess to change the characters body tiles at each move, it allow to create a big and super animated character using just 100 tiles of vram space.
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Post by Oruam on Feb 20, 2018 8:59:30 GMT -5
I upload the first version of my future Fight Engine, I hope that it alreally can helps a lot of newbies! Attachments:2_Players_Engine.bin (49.5 KB)
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Post by wraith on Feb 20, 2018 22:56:44 GMT -5
Perspective scrolling achieved through BEX using per-line scroll. example
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Post by Oruam on Feb 20, 2018 23:46:03 GMT -5
Perspective scrolling achieved through BEX using per-line scroll. exampleWhat about bex source? I have a lots of roms samples.
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Post by wraith on Feb 22, 2018 4:42:06 GMT -5
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Post by Oruam on Feb 24, 2018 18:10:55 GMT -5
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Deleted
Deleted Member
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Post by Deleted on Feb 25, 2018 11:30:01 GMT -5
Wraith with a great example, again The problem with scaling and rotation is it has to be done with a custom routine, so making an "all purpose" scaling is rather difficult. Rotation, on the other hand, can be done a few ways, but is still tricky. Rotation is one thing I want to add to SecondBASIC, but finding a fast and efficient method is tricky (as well as getting it to work in the first place )
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Post by Oruam on Feb 25, 2018 11:34:39 GMT -5
I accept any sample source code thank you!
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Deleted
Deleted Member
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Post by Deleted on Feb 26, 2018 9:18:44 GMT -5
I don’t have any examples yet I haven’t even really attempted it yet. One day soon, though!
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Post by GiGaBiTe on Mar 2, 2018 0:23:33 GMT -5
Doesn't Bare Knuckle II (Streets of Rage 2) do some background rotation on the pirate ship level?
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Post by Oruam on Mar 2, 2018 6:31:47 GMT -5
Doesn't Bare Knuckle II (Streets of Rage 2) do some background rotation on the pirate ship level? Yes it does! Do you have the source sample of this in basic?
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Post by Oruam on Mar 8, 2018 17:40:12 GMT -5
Some news to next demo! Check what we are making with this engine! Attachments:
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Post by Oruam on Mar 11, 2018 13:55:26 GMT -5
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Post by wraith on Mar 22, 2018 4:01:10 GMT -5
Precalculated sprite rotation example - 16X16 pixel sprite, 5 animation frames, 20 tiles... Rotate.bin (16 KB)
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8bit
Burger Head
Posts: 22
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Post by 8bit on Mar 22, 2018 4:15:57 GMT -5
Precalculated sprite rotation example - 16X16 pixel sprite, 5 animation frames, 20 tiles... Cool! It BEX or SecondBASIC or SGDK?
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