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Post by tiberiyltim on Jul 1, 2017 16:11:41 GMT -5
For backgrounds use DRAWTILESINC
DRAWTILESINC 649,22,9,18,16 'start tileset,X,Y,Width,Height
For big Sprite need some pieces. 4 in 1:
MoveSprite Sprite_1,240,240 MoveSprite Sprite_2,SpritePosX(Sprite_1)+32,SpritePosY(Sprite_1)
MoveSprite Sprite_3,SpritePosX(Sprite_1),SpritePosY(Sprite_1)+24
MoveSprite Sprite_4,SpritePosX(Sprite_1)+32,SpritePosY(Sprite_1)+24
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Post by wraith on Jul 6, 2017 18:58:08 GMT -5
elusive has done a wonderful job explaining, so furthermore, "map_data: data 0,1,2,3..." are the displayed block tiles flipped 90° left. Manually changing the values will display the corresponding tiles.
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