|
Post by landeel on Mar 3, 2017 10:22:52 GMT -5
I don't know... It doesnt explain the freezes and reboots. It's pretty weird to have a sprite with handle=0 by the way.
|
|
|
Post by landeel on May 2, 2017 7:48:59 GMT -5
Currently refining the graphics. Added particle effects.
|
|
|
Post by landeel on May 2, 2017 11:21:09 GMT -5
Oh sorry, I didn't see that before. But I think I have answered in another post. Anyway, I'm using WINDOW, all tiles are set high priority, and the black pixels can't be transparent (not color 0).
|
|
|
Post by landeel on May 16, 2017 13:31:01 GMT -5
Demo updated, same link.
|
|
|
Post by landeel on Jun 1, 2017 6:20:33 GMT -5
Almost done now. Game is beatable. Played from level one to the end. Not a single bug or glitch, only level design fixes. I'll probably keep polishing it until someone decides to publish it.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 1, 2017 7:07:18 GMT -5
Looking good!
|
|
|
Post by christianosword on Jul 31, 2017 16:20:24 GMT -5
good game man!
|
|
|
Post by landeel on Jul 31, 2017 17:59:27 GMT -5
Thank you. The game is 100% complete now. Expect news soon.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 17, 2017 8:36:38 GMT -5
|
|
|
Post by nemezes on Jan 8, 2018 12:24:14 GMT -5
Thank you. The game is 100% complete now. Expect news soon. really nice game.. I played a little bit, but it is hard to manage the controls and to avoid enemies properly. and every time when I walk a lot throw the scnario and get hit, I went baaaaaack to the save point. would you consider to add some kind of life? if the player get hit, it will lost some life and stays at the same place.. lets say the player can get hit 3 times before go back to the save point. could you tell how did you manage to do a big scenario? do not need to post the code, but just the theory behind it.
|
|
|
Post by landeel on May 25, 2018 7:06:03 GMT -5
Hey, sorry about taking so long to answer. I didn't come here in a while. About the difficulty, well, it's supposed to be a very hard and challenging game. It will take a lot of tries to beat a level, but once you do, there's always password and/or save to start right from the next. There are a lot of hidden lives, so exploring the levels will help a lot. The game is still coming out. It's finished and still waiting to be published. About the big map, I have used an integer array of 256x128, each representing a 32x32 pixels (4x4 tiles) block. I know the map takes a lot of memory, but it's worth it. I didn't use static data because the map changes and because memory reads are faster. The scroll tiles only change at the borders as you walk. All very well optimized. Yeah, it took a lot of work.
|
|
|
Post by landeel on Mar 14, 2019 17:21:34 GMT -5
Hello,
Second Dimension is launching a Kickstarter campaign to publish the game.
|
|
|
Post by lennart on Mar 17, 2019 9:29:17 GMT -5
Backed it of course :-)
|
|