Thank you. The game is 100% complete now. Expect news soon.
really nice game.. I played a little bit, but it is hard to manage the controls and to avoid enemies properly.
and every time when I walk a lot throw the scnario and get hit, I went baaaaaack to the save point. would you consider to add some kind of life? if the player get hit, it will lost some life and stays at the same place.. lets say the player can get hit 3 times before go back to the save point.
could you tell how did you manage to do a big scenario? do not need to post the code, but just the theory behind it.
Hey, sorry about taking so long to answer. I didn't come here in a while. About the difficulty, well, it's supposed to be a very hard and challenging game. It will take a lot of tries to beat a level, but once you do, there's always password and/or save to start right from the next. There are a lot of hidden lives, so exploring the levels will help a lot. The game is still coming out. It's finished and still waiting to be published. About the big map, I have used an integer array of 256x128, each representing a 32x32 pixels (4x4 tiles) block. I know the map takes a lot of memory, but it's worth it. I didn't use static data because the map changes and because memory reads are faster. The scroll tiles only change at the borders as you walk. All very well optimized. Yeah, it took a lot of work.