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Post by tiberiyltim on Sept 15, 2016 14:31:59 GMT -5
In VGMMaker:
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Post by landeel on Sept 15, 2016 14:38:56 GMT -5
VGMMaker can only edit .vge files. It will not do it if your files are already in .vgm format.
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Post by nitrofurano1 on Oct 4, 2016 11:07:13 GMT -5
btw, did anyone try to use this with non-ym2612 vgm files, like from ym2203 and other opn-based vgm files? (i’m specially curious about ym2203) and if anyone did something, which converters or converting methods were used?
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Post by tiberiyltim on Mar 19, 2017 13:39:02 GMT -5
Not work on Sega Mega Drive I PAL Euro (Model 1601-05) and Sega Mega Drive 2 Jap / and MD2 clone. New xgm2 driver - error. First - OK. I use FlashKit programmer MD. Its problem FlashKit cart MD by krikzz Its tested?
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Post by Deleted on Mar 19, 2017 18:33:51 GMT -5
Is it working in emulation and just not on the hardware?
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Post by tiberiyltim on Mar 20, 2017 17:46:28 GMT -5
Is it working in emulation and just not on the hardware? Yes. It is working in emulation and EverDrive rev.2.0. Just not working on the FlashKit cart MD 1.2 - stops on 2-5 sec. Very strange.
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Post by Deleted on Mar 20, 2017 18:50:43 GMT -5
Okay. I'm going to test my flash board to see if it happens. If it doesn't, it'll work on its own dedicated cart, but if it does, then there may be hardware compatibility. I have a few models to test (model 1 non-tmss, model 1 tmss, model 2, model 3).
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Post by Deleted on Mar 21, 2017 10:56:25 GMT -5
Can you post the .vgm tiberiyltim? I can try to convert the file to .xgm and compile a ROM for the Flashkit MD boards I have.
May not be able to fix the issue but at least provide some more data points.
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Post by Deleted on Mar 21, 2017 13:00:27 GMT -5
One thing I did notice is you need at least a sleep 2 delay between music tracks - unsure how it works on hardware so far, but Tim sent me a rom to test, and I'll be testing Handy Harvy as well this afternoon. I'll post any updates that I find.
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Post by Deleted on Mar 30, 2017 6:51:16 GMT -5
I haven't had a chance to test this on the hardware yet, but I'm planning on doing that this evening. I apologize for the delay - it's been a busy week and a half.
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Post by Deleted on Apr 3, 2017 6:13:51 GMT -5
Okay, so I tested Handy Harvy yesterday, and it worked just great using XGM v2. I didn't get a chance to test Tims rom (will be doing that this evening), but it seemed to work without issues. I tested it in 2 regards:
1. Sound Test in the game, which changed tracks and played them all just fine.
2. During game play, the tracks changed after each building, and worked very well, too.
Now, I do have to place a Sleep 2 (or higher if you'd like) in between a stop and play command, so if you're experiencing issues with music not playing, give that a shot.
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Post by FragHeadFred on Oct 18, 2017 7:42:45 GMT -5
Is there a command to unload the sound driver after it has loaded? It crashes when attempting to load into another program/cluster on the sega cd side of things.
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Post by Deleted on Oct 21, 2017 22:54:34 GMT -5
Is there a command to unload the sound driver after it has loaded? It crashes when attempting to load into another program/cluster on the sega cd side of things. Not a solution but here are some things to try: 1. Play back the null.raw 2. Execute the xgm_stopPlayMusic routine 3. Execute a SLEEP command after all that. I've tried SLEEP 5 or even SLEEP 30. ...THEN switch "banks" of code. I'd a make sure load the z80 driver in the same place between game "banks" Also, elusive mentioned a v2 of XGM. If you could find that it might not have the same issues.
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Post by FragHeadFred on Oct 22, 2017 7:51:51 GMT -5
I have tried all of the above......., I even tried sleep 1000, Been looking for v2, no luck, I really would like to use XGM, way easier learning curve than echo, but echo is working when jumping from programs/cluster on the sega cd side of things (so far....).
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Post by wraith on Oct 22, 2017 7:57:50 GMT -5
The link in first post is updated XGM Version 2 which runs under VBLANK.
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