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Post by Deleted on Feb 4, 2015 6:42:47 GMT -5
For good PCM playback, you'll need a z80 driver. The 68K isn't fast enough to handle PCM and program code at the same time.
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Post by vetea on Feb 4, 2015 6:58:13 GMT -5
Thx again ! So, how can I use this z80 drivers with bex ? And wich Z80's drivers ?
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Post by Deleted on Feb 4, 2015 10:09:34 GMT -5
Thx again ! So, how can I use this z80 drivers with bex ? And wich Z80's drivers ? You could use TAD PCM (there's a thread somewhere on here), or you could use Echo (sega16 made a thread some time ago), and I believe echo allows the use of PCM sound effects, though I'm not 100% sure. TFM music maker FM tracks will run on the 68k without issues (you just need to call the player code during your vblanks to keep the music playing), but it's not compatible with tad PCM. (Shiru also no longer supports tfm either, so it may not be the best option). Past that, you'd have to write your own driver. I'm not experienced enough to be able to create my own sound drivers, so I'm unfortunately not very helpful there.
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Post by Deleted on Feb 4, 2015 17:11:25 GMT -5
Found the thread with Echo (sound driver): devster.proboards.com/thread/814/echo-bexI don't know a whole lot about it past what's in that thread, so if you get stuck, we'll be learning it together (From what I remember, sega16 did a great job at explaining everything and was pretty easy to get working, so I don't expect you to have many issues)
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Post by vetea on Feb 5, 2015 11:36:13 GMT -5
NEW DEMO AVAILABLE !!Hi all, Here is a new ROM !! The new features :- Code optimisation. - New Music on the Main screen ( Thx to F.L ! ) ! - Improved graphics. - Improved Hitbox. The ROM :Papi Commando ROMThe Bex listing :ListingHope you enjoy this new version !!! Have fun ! See you.
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Post by lunchbox on Feb 5, 2015 17:39:18 GMT -5
Demo looks great so far! Good to see such progress so fast.
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Post by Deleted on Feb 5, 2015 20:47:26 GMT -5
This game is fun, and very challenging! Great job
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Post by vetea on Feb 6, 2015 5:26:40 GMT -5
Hi all, Thanks !!! Today I manage the Hitpoint statut and create a new unit : The Soldier. I create multiple SpriteSheet with no Addsprite () penalities. With this Hitpoint, Papi need more bulets to kill powerful units ! So I can create more strong unit like ... BOSS !!! Yeahhh ! I'm a pixel artist, so with the 16 colors palette, I think I can create some nice BOSS. For now, the game use 10 Ko RAM ... 54 Left !! See you !
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Post by Deleted on Feb 6, 2015 11:04:32 GMT -5
Oh man, I can't wait to see a boss fight!
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Post by vetea on Feb 6, 2015 15:32:43 GMT -5
Hi all, Here is a small update with some new features :- Add New unit : Soldier. - Improve scoring. - Some new sprite et FX effects. - Improve IA. - Some bugs fixed. The ROM :Papi ROMEnjoy !!
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Post by gasega68k on Feb 6, 2015 16:21:13 GMT -5
Looks good, great job.
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Post by Tamkis on Feb 7, 2015 11:18:04 GMT -5
(Cool, yet another bilingual QB64 AND BEX user !) I remember seeing this game on the QB64 forums, and it was quite fun. A megadrive port is even better! If you want to collaborate, maybe on GitHub, I can help with setting up an Echo Sound Engine in the game for playing DAC samples for sound effects, and potentially re-creating the music using FM/PSG. PM Me.
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Post by vetea on Feb 7, 2015 11:43:18 GMT -5
Thx Tamris ! Any help will be fine ! I try to find the drivers of echo, but i didn't find it. And wich tools do you use to convert any mp3,ogg,WAV format to echo support ? Also, I learn Asm 68000 with bec ... Will be useful I think !
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Post by Deleted on Feb 7, 2015 13:48:07 GMT -5
Thx Tamris ! Any help will be fine ! I try to find the drivers of echo, but i didn't find it. And wich tools do you use to convert any mp3,ogg,WAV format to echo support ? Also, I learn Asm 68000 with bec ... Will be useful I think ! Tam: would you be willing to make a tutorial on using Echo and making/converting music tracks and sound effects to use with it? I know it would be very helpful to me and a few other BEX users (I believe lunchbox is looking for a music and sfx solution) vetea: learning 68k ASM will definitely be beneficial
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Post by Tamkis on Feb 7, 2015 23:08:05 GMT -5
And which tools do you use to convert any mp3,ogg,WAV format to echo support ? I can definitely make a full-tutorial, with all of the software and steps, needed to make songs, sfx, and PCM sfx for a game, from start to finish. I have had some experience in creating the engine with Ultra Air Hockey dev with both BEX and now SGDK. I can also confirm (to somebody who asked in a previous post), that Echo can indeed run PCM sound effects. (Ultra Air Hockey uses PCM sound effects in the FM6/DAC channel; however, only one at a time.)
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