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Post by Deleted on Apr 14, 2015 16:03:45 GMT -5
Sweeet! Glad to have helped buddy
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Post by vetea on Apr 15, 2015 4:56:36 GMT -5
Hi all, The Zombi's Zone is in progress !! Here is a small video who show the Zone :Run Forrest, Runnn !!
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Post by lunchbox on Apr 15, 2015 12:34:42 GMT -5
Ive just run into this exact problem here. Thanks for the infos, ill have to try this fix myself!!
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Post by vetea on Apr 16, 2015 4:36:55 GMT -5
Hi all,
Today, I made the management of Z-Order between sprites and elements of the map !
Example with the following video:
You also discover the new zone of Bonus - Zombie as well as the very nervous music which will accompany Papi (short composition of my own !)
It is really nice and I think of applying the technique for some following zones! Otherwise, Zombies are still underground... They are not going to delay appearing!!
* Brrraaaaiiiiinnnnnnnnn!!! *
See you !
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Post by vetea on Apr 17, 2015 4:26:26 GMT -5
Hi all,
The Zombies's Hunting is opened !!
And yes, how you can see , Papi has a tremendous time there to earth up these cursed Zombies which do not stop to rez! For the moment, they are innofensive, but it will not last! You will also notice the presence of the Timer Zone.
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Post by Deleted on Apr 17, 2015 5:53:35 GMT -5
Love the zombie stage! Keep up the excellent work!
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Post by lunchbox on Apr 17, 2015 7:38:13 GMT -5
This is looking great! Keep up the work!
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Post by vetea on Apr 17, 2015 10:14:12 GMT -5
Hey thanks !!! I have another question : How can I use Zorder or Yorder ( in 2 D ) between sprite with Bex ?? Is it possible to do that within asm ? Is anybody use Zorder with Bex by the past ?? Thanks !
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Post by Deleted on Apr 17, 2015 11:01:16 GMT -5
What I did in one of my engines was did a propsprite with both sprites to swap which one was overlapping the other, and checked the y axis to see which one needed to be first (higher Y was first, lower Y was second). I believe I used +priority(1) and +priority(0) for the behind sprite, but it has been a while since I did that.
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Post by vetea on Apr 17, 2015 11:20:36 GMT -5
Ohhh yes ! Priority ... I see this in the help notice. I test it tonight ! If it's work I'll buy you a Jack Daniels bottle dude !!
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Post by Deleted on Apr 17, 2015 12:56:43 GMT -5
I'll also do some tests as well just to make sure However, I'll have to pass on the Jack Daniels (me and whiskey don't get along lol), however, I can never turn down Grey goose
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Post by vetea on Apr 17, 2015 15:57:21 GMT -5
Seem doesn't Work ! I have many sprite but not at the same Adress ... The minimal adress get the priority to the other with or without a "+Priority(1)" associated with a Propsprite instruction. All in all, it's not a priority for me !
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Post by Deleted on Apr 17, 2015 17:12:51 GMT -5
What I did in one of my engines was did a propsprite with both sprites to swap which one was overlapping the other, and checked the y axis to see which one needed to be first (higher Y was first, lower Y was second). I believe I used +priority(1) and +priority(0) for the behind sprite, but it has been a while since I did that. That doesn't work. Quoted from the Sega Genesis VDP documentation.
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Post by vetea on Apr 17, 2015 17:31:57 GMT -5
Yep right ! I'v found an old topic by ELusive : devster.proboards.com/thread/716/sprite-orderHe had the same question as mine by the past ! Nobody are found the solution yet I think ... The best way is the ASM, but I'm noob with ASM, I just started some lessons in 68000, too light for this problem.
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Post by vetea on Apr 17, 2015 17:53:17 GMT -5
Hey ! Finally, after 3 hours of intensive Brain's Work, here is a little demo of Z-Order between Papi & Mami : Not so bad !
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