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Post by salamiboy2 on Jun 2, 2016 5:04:44 GMT -5
I'm still getting an error. Removing the comment on the function gives me a "cannot nest functions or subroutines" error and leaving the comment says "you forgot to put )" or something...sorry...
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Post by salamiboy2 on Jun 1, 2016 11:45:46 GMT -5
Sounds like a good idea. I kind of got tired with repeatedly copy-pasting it into my projects anyway
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Post by salamiboy2 on Jun 1, 2016 9:50:11 GMT -5
yup...I did copy-paste it. I've used it in my BEX projects since 2013! (I wish I was never beginnerxorz, I should consider removing my posts when I find the password)
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Post by salamiboy2 on Jun 1, 2016 4:59:49 GMT -5
Sorry...found 2 more bugs
* DrawTiles16 routine doesn't work * In the files section of Project Browser, clicking the remove button with nothing selected causes a crash
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Post by salamiboy2 on May 31, 2016 13:12:22 GMT -5
Got it. Also, why isn't my collision code working? It works in BEX. Attachments:game_s.sbs (9.58 KB)
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Post by salamiboy2 on May 31, 2016 5:02:16 GMT -5
I'm loving the driver. Just a little question; what sample rate should my PCM sounds be?
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Post by salamiboy2 on May 31, 2016 4:46:55 GMT -5
Nevermind It works now
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Post by salamiboy2 on May 31, 2016 4:28:29 GMT -5
I just get a "Runtime Error 76 - Path not found"
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Post by salamiboy2 on May 30, 2016 15:15:23 GMT -5
I did turn on the XGM drivers.
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Post by salamiboy2 on May 30, 2016 13:42:33 GMT -5
I did do what you said, and it did play (channels were missing like you said) I also did an XGM track. I did double click ("XgmTrack untitled2vgmxgm") but I can't figure out how to play it. I looked in the help file and it said to put "XgmStartTrack" but It simply says "SUB or FUNCTION not defined" and "Xgm_StartPlayMusic" does nothing at all.
Sorry to seem dumb or something.
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Post by salamiboy2 on May 30, 2016 12:51:27 GMT -5
Did you download the patch file as well? There's an issue with the HEAPSTART defaulting to 0 with the installed version (it'll work after closing and opening it a few times). If that doesn't work, let me know and I'll push out another release candidate this week Yes. It works very well now. However, I'm trying to compile some BEX code. It isn't really compiling right in Second Basic though. I've attached the music (I'm no musician), the code, the BEX compiled file, and the SB compiled file. Attachments:why_sb.zip (25.3 KB)
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Post by salamiboy2 on May 30, 2016 6:13:51 GMT -5
I'm liking the compiler, but for some reason when I compile this:
me=AddSprite(2,2)
PropSprite me,1,1
MoveSprite me,128,128
While 1
j=JoyPad(0)
If j.3 Then ShiftSprite me,1,0
Sleep 2
Wend nothing happens and when I compile this:
locate 1,1 print "hi" I just get a | (broken bar). I'm using Windows XP SP2. What's happening??
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Post by salamiboy2 on May 20, 2016 11:12:31 GMT -5
I've decided already. Just short quick PCM loops, with PSG sound effects. (I have very little knowledge of BEX still) Some time I might consider using Echo, if what I have is a struggle.
Poll locked
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Post by salamiboy2 on May 18, 2016 11:09:11 GMT -5
I'm making a new game. It's about trying to jump on loads of bad guys. I'm doing good progress, but there's one problem; music. I don't know which type to use. TFM is easy to arrange, but PCM sounds good too. With this thread, is a poll. The one with most votes will be used in the game. Thanx. Download how I've done so far on the game: (BEX and BIN) Attachments:code.bin (23 KB)
code.bex (10.16 KB)
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Post by salamiboy2 on May 17, 2016 13:11:22 GMT -5
Cool , check this out... Compiled with SecondBasic Woah man. I did not expect that! You got the colours to change and such. And you got the colours and the tiles perfect. Awesome job.
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