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Post by sega16 on Jun 25, 2012 14:33:29 GMT -5
Please Re download: www.mediafire.com/download.php?0l7dfb592m611mzChange log: As pointed out by TmEE co.(TM) on the spriteminds fourm gendev.spritesmind.net/forum/viewtopic.php?t=1173 the RGB values they are in steps of 36 not 32. if you are using shadow and highlight mode you can now preview what the palette looks like in that mode In order to improve effectiveness and efficiency while editing a palette I have made a new palette editor in c++ using FLTK for gui related stuff the advantage over this program compared to other palette editors is huge you will see an improvement in efficacy and be able to edit palettes faster especially when working with a character palette and a level palette an example of the character/level palette setup is the Sonic series of games for the genesis Sonic's palette is stored in a separate file so that his palette is not saved more than once so it saves memory.If all 64 colors are stored in one file press save all and it will save the all 64 colors to one file and to load all 64 colors press load character palette and my program automatically detects that the palette is in one file Also if you are using the vdp mode called shadow highlight you can preview what the colors will look like just be sure to remember that the palette file does not determine if the vdp is in shadow/highlight mode.
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Post by Deleted on Jun 26, 2012 8:29:02 GMT -5
Is it possible to have this program export to BEX? Something like this?
' Transparent, Black, Orange, Yellow, Green, Blue, Magenta, Purple ' Brown, Lime Green, Sky Blue, Light Pink, Grey, Dark Grey, Red, White PerfectPal: DATAINT $0000,$0000,$000C,$026E,$00EE,$02A4,$0C00,$0C0C DATAINT $0828,$0248,$00EA,$0EC8,$0E8E,$0555,$0777,$0EEE
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Post by Deleted on Jun 26, 2012 8:52:48 GMT -5
@theloon - Any particular reason you don't want to use the DATAFILE statement? Attachments:
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Post by Deleted on Jun 26, 2012 14:34:01 GMT -5
I would give a self righteous excuse like it's not a pure BASIC solution using BASIC commands. Or a slightly more sensible answer such as I'm used to seeing the hex values for colors so it's easier to modify whilst coding. The real answer is DATAINT statements was the first method that was introduced to me It still would be a nice feature to have BEX directly supported by this tool.
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Post by sega16 on Jun 26, 2012 17:16:08 GMT -5
Just thought I would let everyone know that I have updated my program and I would highly recommend that everyone re-download the new version.
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