Um, just to let you now, that's been pretty much fixed. A and C now both jump, so shift your fingers over to B and C and you'll be fine (A was left as jump for those who primarily gamed on the MD back in the day and who may have gotten used to A as a jump button). Make sure you're using the newest revision as linked two posts before yours (actually, the updated revision posted on the first post will work for that even if Mairtrus didn't update it). I set my keys for Fusion back to the default that I normally use, and B+C works fine as a replacement for NES B+A.
Post by lordnightmare on Jul 12, 2010 21:08:29 GMT -5
Ok, thanks for noting the button thing, I didn't realize C and A do the same thing. My only OTHER quip with SMB4MD is the choice of instruments for the music section; I'm trying to come up with good tfmmaker instruments for the standard 5 NES channels (well, the four used by SMB); so far i have a reasonable 50% duty square, a so-so 25% duty square, a poor 12.5% duty square. I haven't done noise nor triangle yet, though triangle isn't much more than a modified sine wave anyway with some square component added... And yes, you can do 50% duty square as well as noise using the PSG, I know.
Great work! (but some sounds(instuments) in music need to correct) I planned to do the same someday. (exactly with the translation code) Mairtrus, can you give me a this code translation tool? I have disasmed NES sources for PacMan and Dig Dug.
Post by lordnightmare on Jul 14, 2010 19:11:05 GMT -5
Ok, here's two tfmmaker patches so far: The first is a standard squarewave at 50% duty cycle, similar to what the psg could produce. The second is an absolutely awesome triangle wave patch created by tepples, and submitted here with permission from him. I'm still working on finding decent 25% and 12.5% duty square patches.