Deleted
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Post by Deleted on Mar 2, 2010 6:25:20 GMT -5
Actually, the reason I ran into this issue was because I wrote a basic 3D engine ( like the After Burner 2 title screen / Ballz ), so z-order / priority changes constantly when rotating the camera / objects. I just used the Streets of Rage example because it's easier to understand / explain
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oompa loompa
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"Git 'Er Dun!"
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Post by oompa loompa on Mar 4, 2010 22:21:06 GMT -5
Okay cool . Looking forward to seeing what you make Is the z-order stuff something I should implement still?
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Post by Deleted on Mar 6, 2010 7:47:16 GMT -5
Yes please ~ The technique of dynamically assigning tile addresses to sprites based on their spawn order works .. but is quite cumbersome ( and it has serious limitations ). I'm pretty sure developers that want to do something like "Streets of Rage" , "Beyond Oasis", "Rock N' Roll Racing" etc. will make good use of it.
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Post by theelf on Mar 12, 2010 5:42:37 GMT -5
Thanxs to Mairtrus for read the documentation and undertand it for me ;D, now is possible to make this using th PRIORITY command Only add priority(1) to the draw routine, example DrawTile Map(X,Y)+pallette(1)+priority(1)+233,X,Y Great!! thanxs!
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