oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
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Post by oompa loompa on Aug 27, 2008 23:58:01 GMT -5
this version should fix the problem with transparent pixels. make sure to backup all your precious tiles before using this beta . try to load your old tiles, and them save them (backup first) using this new version, and then try to export the tiles. i also want to know of the minor bugs you still have the next version fixes the tile import function, and fixes a lot of palette selection problems while editing, and browsing through other tiles
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Post by ScroGer on Aug 28, 2008 0:17:32 GMT -5
haha that was a scary fast response, you may be right I haven't made any new GFX I just opened my old image and clicked fill then filled with the transparent palette entry this still didn't work, but Ill bet if I made a new Image then it would work Ill try it later.
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
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Post by oompa loompa on Aug 28, 2008 1:21:12 GMT -5
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Post by ScroGer on Aug 29, 2008 2:28:10 GMT -5
Ok I made a new image and it worked, my old image's seem to be my problem but thats ok because it works, this saves me so much time thanks again!!!!!!!!!!!!1
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
|
Post by oompa loompa on Sept 3, 2008 20:57:18 GMT -5
you shouldn't have any problem with your old images anyways, if there are bugs, or if you guys want to request some more features in SGTD (eg: an undo/redo is in the works), then now is the time to request it . or else, i'll have to put the kibosh on this for like another couple years haha i haven't seen SGTD this active since like 2005 haha
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Post by ScroGer on Sept 4, 2008 18:41:07 GMT -5
Cool more features you gotta luv that ;D Some things that I would like to see are. - As of now, when you start a 8*8 tile its says that the pic is to big for the screen and it is, so I always have to zoom x8 which is fine but some times I would love to zoom x16 and be able to scroll the pic to work on detailed areas of the pic and still use the palette. - Also a way to chose a color and then click the pic to add random pixels on to it,this would help when making basic grass and concrete pics - This one's asking a bit much I know but I would love my animations to run in Sgtd, before I add all the codes and run it in bex ;D ;D. thanks man you're tools are fucking great ;D
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Post by ScroGer on Sept 4, 2008 19:15:02 GMT -5
That explain why I refresh this board at least 20 times every single day! lol same here even tho I know theres no new post I still keep coming back
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Post by Mairtrus on Sept 5, 2008 11:42:28 GMT -5
I do not know if this will help somebody, but I discovered why the new SGTD collapse when try to open old SGTD files: Open the old file with Notepad or similar, and change the value of the labels TileSelect and TileScroll to zero. Done! There are no more problems of incompatibility (at least for me ).
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Post by ScroGer on Sept 5, 2008 15:53:17 GMT -5
Great tip Mairtrus.
Lucky for me I don't have this problem......
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Post by Kuat on Sept 13, 2008 9:09:41 GMT -5
Hello Guys. I've got problems with the RichTx32.OCX on mys winxp SP3 the page of SGTD has a broken link of RichTx32.OCX.
Can somebody help me?
ps: sorry about my bad English
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Post by Kuat on Sept 13, 2008 9:19:46 GMT -5
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
|
Post by oompa loompa on Sept 15, 2008 14:02:36 GMT -5
i didn't know that SGTD uses the rich text object well, i think it might be for the text boxes where you export stuff because that stuff can go over 64kb. i didn't include it into the installer, but i'll include it in the next release, just in case a computer doesn't have it
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