oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
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Post by oompa loompa on Jan 17, 2005 16:44:35 GMT -5
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Post by Tom Maneiro on Jan 17, 2005 17:14:07 GMT -5
you love RPG's too much ;D
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
|
Post by oompa loompa on Jan 18, 2005 17:49:59 GMT -5
see, when you have a system that lets you make rpg's in less than 10 minutes, its all good =P. now, i'm working on a platform engine 0.o
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Post by Tom Maneiro on Jan 20, 2005 21:23:19 GMT -5
I'm thinking in a RPGMaker95+ for the Genesis....
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Post by Tulio Adriano on Jan 21, 2005 7:08:38 GMT -5
You may bet someone has already thought on that.
There is at least 2 projects AFAIK. ;D
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Post by Tom Maneiro on Jan 21, 2005 17:35:42 GMT -5
Now what?
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
|
Post by oompa loompa on Jan 22, 2005 1:51:55 GMT -5
You may bet someone has already thought on that. There is at least 2 projects AFAIK. ;D hehe yea you're right, i saw another project going on in the sega programming network, plus the tavern rpg. my engine is all set up and everything, but i think i'm gonna make a couple of rpg's, and then release the whole room editor when i get tired of making the rpgs =P
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Post by Tulio Adriano on Jan 24, 2005 8:10:31 GMT -5
Yup!
I know yours and haroldoop rpg engine.
About TRPG, it is not intended to be released as a "RPG maker" engine.
I love RPG in the deepest of my soul, so I am very happy with all those efforts into creating an RPG engine for Genesis. Hope someday I'll be able to create an RPG based on all Phantasy Star Universe fan fictions.
Seeya!
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
|
Post by oompa loompa on Jan 24, 2005 18:42:50 GMT -5
heh, i was planning on making some resident evil like games with my engine =P, since including projecttiles was part of the plan for making it =)
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
|
Post by oompa loompa on Jan 27, 2005 21:15:18 GMT -5
omg the editor is turning out so sexie x.x, i promissed myself i wouldn't cry x.x on the next debut of "yet another lame stick figure game", i'm going to show off the health system (omg running into monsters now hurts!), projecttiles (guns, guns+more guns), and the "script" "engine" (0.o quotes because scripts are actually macro assembly)
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Post by haroldoop on Jan 28, 2005 4:41:14 GMT -5
So, once finished, your editor simply outputs everything as an ASM source and then compiles it?
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
|
Post by oompa loompa on Jan 28, 2005 13:00:53 GMT -5
yea, it takes all the rooms, and graphics and puts it into an assembly format. then the game is compiled using snasm. i do this because then i can use a macro language for scripts, which makes porting to other systems very easy (except the pallettes and colors may have to be redone). the ports i'm planning on are going to be for the gbc, sms, and dreamcast
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Post by Tulio Adriano on Jan 28, 2005 13:05:57 GMT -5
Dreamcast!
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Post by haroldoop on Jan 28, 2005 18:03:09 GMT -5
;D
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Post by Tom Maneiro on Jan 28, 2005 21:07:17 GMT -5
What about the GBA/GB/Nes/SNES/N64/PSX/PS2/Xbox?
Or simply write GP32 versions.
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