Post by turrican1024 on Jul 3, 2018 12:26:40 GMT -5
Ive been working on this.
Mainly the graphics rendering. I still need to do bullets firing. Using the example I posted above. Now with animation.
All graphics my own work. Highly recommend deluxe paint (Dos) and bmp2tiles (Dos version). They are the tools I used to make the tiles. (Put the saved bintiles in a list in Basiegaxorz). I used Tiled to create the map and exported as *.CSV
Use sega genesis tile designer to check and export palette data / change the pallete if necesery.If using deluxe paint, save an IFF convert it to a bitmap with photoshop. Make sure you have exactly 16 colours.
When using bmp2tiles(Dos), save each tile in this order:
Tle 1 Tile2 Tile3............ etc....ctc
1,2 5,6 9,10
3,4 7,8 11,12
For each Background (PlaneA) tile.
Example BEX Animation code for you to implement here:
NOTE: Use sega genesis tile designer for sprites only and bmp2tile for background tiles.