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Post by nemezes on Dec 13, 2017 21:07:26 GMT -5
I was playing around with bex and made a small puzzle game, called Odeio Carros (I hate cars - in english). This game is an adaptation of an old html5 game of a friend. It is in portuguese, but it is so simple that dont nedd a translation. Here is a video. Link for the game in the description of the video. Also there is a PDF with a kind of manual (in portuguese). Have fun playing I hope you enjoy.
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Post by nemezes on Jan 6, 2018 13:01:28 GMT -5
small platformer game in development.
I am going to change all the sounds/music, for now they are just placeholders to learn how to deal with the xgm code.
I am getting some trouble with some collisions, but it is playable.
Soon this small game will be finished.
version 1:
version 2:
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Post by nemezes on Jan 9, 2018 13:13:26 GMT -5
the small platformer game became "astronauta perdido" (in english: "lost astronaut") it is a small puzzle maze game. plot: the escape pod sent the astronaut to a planet where it has a space rocket that can send him back home... controls: A=restart level, B=laser shot, C=jump, START=pause. link for the ROM at the description of the video. have fun playing.
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Post by nemezes on Jan 11, 2018 14:50:33 GMT -5
here is a video showing that it is possible to make a bigger scenario using the castlevania example by moon. ( devster.proboards.com/thread/760/castlevania) on the example of the video, there are 5 maps, each one with 32 tiles width and 28 tiles height. there are some bugs when drawing the scenario and with some collisions. also, you can notice that there are the variables: - xR (real x position in tiles - see it can go up to 157 tiles) - x (x position over each map, from 0 to 31 - as each map has 32 tiles widht) - y (y position) - mapa (showing in which map the character is) it is possible to apply this technique to any game. in theory, the scenario can go up to 32600 pixels widht. I say 32600 pixels because of the limitation with positive numbers in BEX. if the community wants it, I can share the BEX code.
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Post by vetea on Jan 13, 2018 16:29:00 GMT -5
Great Work !!
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Post by nemezes on Feb 9, 2018 20:56:50 GMT -5
Great Work !! thanks!
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Post by nemezes on Feb 9, 2018 21:01:35 GMT -5
now I figured out how to correct a bug when making bigger scenarios.
before it was showing some wrong parts of the scenario, now it is everything ok.
on the video, it is a scenario with 1704 pixels width, 224 pixels height.
I also published the ROM at the description of the video.
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8bit
Burger Head
Posts: 22
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Post by 8bit on Feb 10, 2018 4:50:12 GMT -5
How use big map?
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Post by nemezes on Feb 10, 2018 9:14:41 GMT -5
here is a simple example on how to use big maps.. this example has 3 maps, each one with 32 tiles width (256 pixels) = total of 96 tiles width (768 pixels). jump = C button punch = B button punch the boxes to destroy them. Attachments:platform big.zip (6.82 KB)
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Post by turrican1024 on Mar 10, 2018 22:05:42 GMT -5
The walls appear and disapear. Do you have a version like in your video please?
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Post by nemezes on May 3, 2018 10:13:34 GMT -5
two cyclops: a run-jump-avoid the obstacles game.
it has 9 levels and you can play with 1 or 2 players.
you can download the rom at the description of the video (it is a google drive link - TwoCyclops-v19-2018.bin).
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Post by lennart on May 3, 2018 15:21:56 GMT -5
Thanks for sharing! I like it
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Post by Sg on May 10, 2018 19:38:59 GMT -5
Nice work
can you share the bex code of cenario de 1280 pixels and astronauto ? (for the colission management between charachter and different ground)
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Post by nemezes on Jun 16, 2018 12:41:26 GMT -5
here is an example of big map with no problem. I use the same source code I posted here, but added a vertical bar at window plane to hide the problem when changing the map. the vertical bar can be used as a HUD, to place life, lives, level number, score, high score etc. there are ten sprites that I managed a way to show them on each map, they are called boxes (caixas in portuguese). source code attached. Golden UI made by Buch: opengameart.org/content/golden-uismall preview: Attachments:big_map_v7C.zip (11.89 KB)
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Post by nemezes on Jun 27, 2018 6:57:52 GMT -5
here is an example of big map with no problem. I use the same source code I posted here, but added a vertical bar at window plane to hide the problem when changing the map. the vertical bar can be used as a HUD, to place life, lives, level number, score, high score etc. there are ten sprites that I managed a way to show them on each map, they are called boxes (caixas in portuguese). source code attached. bad news: I got a glitch on the right side of the hud when testing on real hardware (real mega drive). Maybe it is the use of the window plane that glitches. I will test a way to fix it, changing the window plane to plane A, and the background to plane B..
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