on the example of the video, there are 5 maps, each one with 32 tiles width and 28 tiles height. there are some bugs when drawing the scenario and with some collisions. also, you can notice that there are the variables: - xR (real x position in tiles - see it can go up to 157 tiles) - x (x position over each map, from 0 to 31 - as each map has 32 tiles widht) - y (y position) - mapa (showing in which map the character is)
it is possible to apply this technique to any game.
in theory, the scenario can go up to 32600 pixels widht. I say 32600 pixels because of the limitation with positive numbers in BEX.
if the community wants it, I can share the BEX code.
Last Edit: Jan 11, 2018 14:54:54 GMT -5 by nemezes