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Post by tiberiyltim on Feb 6, 2017 6:52:56 GMT -5
Team: TLT (code, graphics and gfx, music and sfx), alco (music and art). It is new game for Sega Genesis / Mega Drive. A genre: side-scrolling shooter + RPG elements. The colorful graphics and fast-paced action. In development: 100% complete. features: Blast Processing in Options (it was referring to the 68000 CPU's higher clock rate), Parallax scrolling, Fullcolor - 40-61 on screen, 9 Levels, Big bosses, 3 starships, 7 mods for ship (speed, armor, etc), 7 weapons, Music tracks like Comix Zone, Dune II, Toxic Crusaders NES, etc). languages: english and russian Video: youtu.be/KEAoofKhJJs
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Deleted
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Post by Deleted on Feb 6, 2017 9:14:54 GMT -5
This is being made in BasiEgaXorz? Any links to their project page?
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Post by tiberiyltim on Feb 6, 2017 11:17:55 GMT -5
This is being made in BasiEgaXorz? Any links to their project page? Yes, BEX. It my project. Log (russian language)
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Post by vetea on Feb 6, 2017 13:59:01 GMT -5
Another nice project with BEX !! Well done ! Good luck Tib' !!
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Star J1
Feb 23, 2017 16:02:41 GMT -5
Post by tiberiyltim on Feb 23, 2017 16:02:41 GMT -5
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Star J1
Feb 24, 2017 6:21:49 GMT -5
Post by tiberiyltim on Feb 24, 2017 6:21:49 GMT -5
Comrades, I need help! How to make sprite 1 on top other sprite 2? Hierarchy. Layer atop sprite? How to use layer WINDOWS? Picture:
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Deleted
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Post by Deleted on Feb 24, 2017 7:18:26 GMT -5
Your image links are broken.
You need to change the link field between sprites. There's no way to do this in BEX, so you'll need to find a solution in ASM, or you can try using propsprite on the 2 sprites and you may end up with one over the other.
The window layer is a non-scrollable plane, and also overwrites plane b when displayed.
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Deleted
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Star J1
Mar 3, 2017 10:00:23 GMT -5
via mobile
Post by Deleted on Mar 3, 2017 10:00:23 GMT -5
Oh, also, to use the window plane, you just need to set where it's aligned (top, bottom, left, or right) and set the plane dimensions. I'm not at the computer right now, so I can't give a sample code, but if you still need some help, let me know.
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Star J1
Mar 3, 2017 15:30:26 GMT -5
Post by tiberiyltim on Mar 3, 2017 15:30:26 GMT -5
Oh, also, to use the window plane, you just need to set where it's aligned (top, bottom, left, or right) and set the plane dimensions. I'm not at the computer right now, so I can't give a sample code, but if you still need some help, let me know. I need make HUD layer atop sprite. B and A plane (tiles line 320x16) atop sprite. It's not Window, as has understood. Here so:
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Deleted
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Post by Deleted on Mar 4, 2017 20:06:41 GMT -5
Here's an example of how to make a HUD on top and overlap sprites:
SetGfxPlane Scroll_B For y = 0 To 8 For x = 0 To 63 DrawTile 1,x,y Next Next Palettes Pal,1,0,16 WindowProp Left,Up,0,5 SetGfxPlane Window For y = 0 To 4 For x = 0 To 39 Step 2 DrawTile 2+Priority(1),x,y Next Next spr = AddSprite(1,1) PropSprite spr,3,1 MoveSprite spr,200,200 SetScrollPlane Scroll_B While 1 j = JoyPad(0) ShiftSprite spr,j.3-j.2, j.1-j.0 Scroll Left,1 Sleep 1 Wend
Pal: DataInt $0000,$000C
You can move the sprite around on screen.
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Post by landeel on Mar 5, 2017 8:17:00 GMT -5
Oh, also, to use the window plane, you just need to set where it's aligned (top, bottom, left, or right) and set the plane dimensions. I'm not at the computer right now, so I can't give a sample code, but if you still need some help, let me know. I need make HUD layer atop sprite. B and A plane (tiles line 320x16) atop sprite. It's not Window, as has understood. Here so: Yes, I'm using WINDOW here. HUD background can't be color 0. And all tiles are set high priority, including the black ones.
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Deleted
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Post by Deleted on Mar 5, 2017 9:47:04 GMT -5
You can use color/tile 0 in the window plane, but anything transparent will show through to plane b (or sprites if they float under it). The Window plane overwrites Plane A, but not Plane B, so it acts almost like a "static Plane A"
BTW, your game is looking great, Landeel!
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Post by tiberiyltim on Mar 5, 2017 15:17:25 GMT -5
I did not know about "+Priority(1)". Thanks!
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Star J1
Apr 10, 2017 16:06:13 GMT -5
Post by tiberiyltim on Apr 10, 2017 16:06:13 GMT -5
New screenshots:
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Deleted
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Star J1
Apr 14, 2017 7:58:26 GMT -5
Post by Deleted on Apr 14, 2017 7:58:26 GMT -5
I gotta ask - what's with the photo realistic backgrounds? To me, it looks like a horrible contrast between the sprite work and the backgrounds.
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