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Post by Fmn64man on Apr 4, 2004 11:12:20 GMT -5
Could you add a feature that uses Redbook CD audio for when you compile a sega cd game?
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
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Post by oompa loompa on Apr 5, 2004 11:22:22 GMT -5
hey, i think i saw the same request on that one sonic site =P
answer is yes, its already there now
i just finished adding in the support to load multiple sectors and run them, i think that'll be the last feature for the compiler, so i can get v0.10 uploaded. till then, just gotta update the documentation =D
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Post by Fmn64man on Apr 7, 2004 0:08:07 GMT -5
Hey thats awesome, could you release some examples of using the CDAUDIO function? Eg. like editing your Galaxian game with multiple cd-tracks. If it isn't too much trouble of course.
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
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Post by oompa loompa on Apr 7, 2004 1:02:47 GMT -5
err i'm not gonna edit and post the whole source. just like, when you want to play a cd track, use cdplay <track number>, or cdplay2 <track number>, and when you want to stop the audio, use cdstop. to add tracks to, for example, gens, get some mp3's and rename them to the name of the iso file plus the track number. eg: if the galaxian iso file name was galaxian.iso, then your mp3 files should be renames to "galaxian 02.mp3", "galaxian 03.mp3", etc. Audio tracks always start at track 2. track 1 is the data track for the sega cd.
i'm sure you can edit the galaxian source code yourself =D, its very simple to do
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Post by Fmn64man on Apr 7, 2004 16:12:13 GMT -5
Yeah I know its pretty easy to edit, however it isn't really working out for me. At the 1st line of the code I put CDPLAY 2, which was used for the intro. Now what line should I put CDPLAY2 3 in? I put it around the group with "startgame:" and I tested it and it crashed on me. Yes I did name the *.mp3's correctly.
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oompa loompa
I AM THE GOVERNATOR
"Git 'Er Dun!"
Posts: 1,301
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Post by oompa loompa on Apr 7, 2004 19:36:01 GMT -5
oh oh something i should have said. in the last version, the sega cd commands were bugged, the main cpu would freeze b/c the slave cpu didn't properly send a message back. i already fixed it in v0.11. if you're really desperate for sega cd commands, i'll release it today. v0.11 will be a bug fix version for 0.10. the first cdplay command you used should play a cd track though
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Post by Fmn64man on Apr 7, 2004 20:31:14 GMT -5
Oh okay thanks alot, I'll be waiting for V.0.11
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