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Post by Deleted on Sept 2, 2015 7:41:46 GMT -5
So, I just barely squeezed my first sega genesis game into the paltry 256k limit. Does anybody know how to:
A. Use the extra space on the CD for DATA statement like access or load sprites
B. Searches indicate BEX can load new 256k programs from CD.. how does that work and how would one make that work as a single game?
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Post by Deleted on Sept 2, 2015 9:46:00 GMT -5
Use the extra space on the CD for DATA statement like access or load sprites LOADSCD Searches indicate BEX can load new 256k programs from CD.. how does that work and how would one make that work as a single game? LOADSCD
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Post by Deleted on Sept 2, 2015 10:28:45 GMT -5
Yeah. I read the existing documentation and did a search on this site. Doesn't explain how these are used practically. Devster mentions the need to exactly place data in certain clusters. Formatting sprites and data into hex somesomethingorothers. I've not seen any practical examples of how to use these commands. Nor much info on how to use the commands to load additional 256k programs and use them to form one larger game.
I guess I could use the first loaded 256k program as a "bank switch" manager that primarily loads other SCD programs since ADDSCD at least let's me control the order those "banks" are designated. Hopefully loading new SCD programs doesn't overwrite VRAM or available memory. This seems like the only built-in option for larger SegaCD games since no way is explained to properly format the data or place things in certain clusters exists.
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