| Author | Topic: SNES Counterpart of BasiEgaXorz! (Read 121 times) |
walker7 Jedi Master Material
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|  | SNES Counterpart of BasiEgaXorz! « Thread Started on Jun 6, 2009, 9:08pm » | |
How about if BasiEgaXorz had a Super NES counterpart? How interesting would it be?
Of course, you could take all the existing BasiEgaXorz instructions, and convert their code to their SNES counterparts. You could also include things like "Mode 7," which is used for graphics, and lots of other neat things, too.
It really would be quite interesting if you could do something like this.
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oompa loompa I AM THE GOVERNATOR
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|  | Re: SNES Counterpart of BasiEgaXorz! « Reply #1 on Jun 24, 2009, 2:05am » | |
the snes is a very nice system to homebrew with . i especially like the 65c816 processor. the 68000 is nice too, i like them equally. i started developing for the sega genesis, and created a website for my work because there wasn't a lot of homebrew going on for the sega genesis originally. we originally had the sgcc compiler to play with, and the gens and eidolons inn boards for support .
basiegaxorz was started because a bunch of people on the gens irc channel were talking about beer and the ym2612 lfo registers and getting more people into the sega genesis dev scene . so as you can see, basiegaxorz was never meant to be very professional , just a quick and dirty way to quickly create sega genesis games, and learn a little bit about the hardware, and then move onto the c language. i still continue to support the compiler because people are actually using it, and some like it 
there is no snes counterpart because i've never really seen an snes community around . i've never been able to find snes development communities. if i search for sega genesis communities, i get sites like fonzie's, kaneda's, hardoloop's, and pascal's site. basiegaxorz would be the same anyways - you would be able to do your usual "hello world" programs and simple arcade games . the advanced stuff is just too advanced for a basic on a simple machine.
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Mairtrus >> 9 MILLIMETER <<
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|  | Re: SNES Counterpart of BasiEgaXorz! « Reply #2 on Jun 24, 2009, 4:38am » | |
So, why not a GBA or NDS counterpart of BasiEgaXorz? You said that there is no snes development communities, but there is a bunch of sites where you can learn to develop for the GBA. I hate the C/C++, so just imagine "GBA-C+Basic=WIN!!"
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sasuke PooP MonkeeH
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|  | Re: SNES Counterpart of BasiEgaXorz! « Reply #3 on Jun 24, 2009, 10:48am » | |
Hmm... a BasiIntendoXorz for SNES or GBA sounds pretty cool. 
I've been trying to get into SNES programming but the biggest obstacles are the strange, 64KB at a time memory map and strange VRAM design (I could also say sound, but you could actually load a .SPC file into the Audio RAM ). However, I am not giving up.
Mode 7 would be hard to do in Basic for SNES, because it requires changes in the transformation matrix registers every scanline, and could use up a lot of CPU, DMA'd or otherwise.
I mostly like BEX because it makes it easier and faster to make simple tests on Genesis hardware. A Hello World could take hours in assembly, while it takes less than a minute in BEX. Also, it supports Sega CD programs, so a small BEX program could be run on a real Genesis without buying a $100 cartridge from a shady website with machine translations in Engrish .
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