Post by Tamkis on Jul 30, 2011 18:34:50 GMT -5
ABOUT THE GAME:
What is the game Tower Tic Tac Toe (aka TTTT) about?
Basically it is a Tic Tac Toe game where several TTT games are played at once on a tower of 3 TTT floors.
The game is won by getting three of your marker in a row. Not only can the game be won "locally" on a floor, but games can be won through the floors on the Z axis!
There are also powerups that can be gotten through randomization on each turn (if the option is turned on). Powerups include:
Extra marker - allows the player to put 2 markers on his turn
Deleting a marker - delete one of the other player's markers
Swapping all markers -swaps all X with Os, and Os with Xs,
Adding an obstacle - Prevent any1 from placing a marker on a cell
Sudden Death - After picking a floor, the player's marker is placed on each corner of the floor!
There are also several options to the game, including:
# of players (1-2)
Powerups (on/off)
Mode (3-floor or classic 1-floor game)
Sound test: - Test music and sfx (press C)
Controls:
Start: Select a menu item/do an action on the board
Left/Right: cycle thru the items in a menu/select board columns
Up/Down: select a row on the board
A: Decrement the floor selection
C: Increment the floor selection/play sfx in Sound test
Media:
Page on my website
Notes about this partial release (v0.3CD):
@"FMV" for EagleSoft Ltd added
@cdda music!
@stable controls!
@more graphically pleasant
Future, final plans:
@merge current changes of V0.3CD to Genesis
@make a real 32x version
@pcm Sfx
@real Sprite gfx, instead of ASCII art
Downloads:
MediaFire (v0.3CD)
What is the game Tower Tic Tac Toe (aka TTTT) about?
Basically it is a Tic Tac Toe game where several TTT games are played at once on a tower of 3 TTT floors.
The game is won by getting three of your marker in a row. Not only can the game be won "locally" on a floor, but games can be won through the floors on the Z axis!
There are also powerups that can be gotten through randomization on each turn (if the option is turned on). Powerups include:
Extra marker - allows the player to put 2 markers on his turn
Deleting a marker - delete one of the other player's markers
Swapping all markers -swaps all X with Os, and Os with Xs,
Adding an obstacle - Prevent any1 from placing a marker on a cell
Sudden Death - After picking a floor, the player's marker is placed on each corner of the floor!
There are also several options to the game, including:
# of players (1-2)
Powerups (on/off)
Mode (3-floor or classic 1-floor game)
Sound test: - Test music and sfx (press C)
Controls:
Start: Select a menu item/do an action on the board
Left/Right: cycle thru the items in a menu/select board columns
Up/Down: select a row on the board
A: Decrement the floor selection
C: Increment the floor selection/play sfx in Sound test
Media:
Page on my website
Notes about this partial release (v0.3CD):
@"FMV" for EagleSoft Ltd added
@cdda music!
@stable controls!
@more graphically pleasant
Future, final plans:
@merge current changes of V0.3CD to Genesis
@make a real 32x version
@pcm Sfx
@real Sprite gfx, instead of ASCII art
Downloads:
MediaFire (v0.3CD)